Files
skillbird/TrueSkillWrapper.py
Yannik Schmidt 79964e9438 continue refactor
2019-06-04 23:17:11 +02:00

108 lines
3.2 KiB
Python

#!/usr/bin/python3
from trueskill import TrueSkill, Rating
import StorrageBackend
import threading
import Player
env = TrueSkill(draw_probability=0, mu=1500, sigma=833, tau=40, backend='mpmath')
env.make_as_global()
updateLock = threading.RLock()
dirty_rounds = 0
clean_rounds = 0
#####################################################
################ HANDLE RATING INPUT ################
#####################################################
def evaluate_round(r):
global clean_rounds
global dirty_rounds
updateLock.acquire()
try:
if not r:
dirty_rounds += 1
return
if r.pt_difference() >= 2.1 or r.pt_difference() == 0:
dirty_rounds += 1
raise Warning("%s | Info: Teams too imbalanced, not rated (1:%.2f)"%(r.start+r.duration,r.pt_difference()))
weights = r.normalized_playtimes()
tmp = rate_teams_simple(r.winners,r.losers,weights)
if not tmp:
dirty_rounds += 1
return
finally:
updateLock.release()
def rate_teams_simple(winner_team, loser_team, weights=None):
global clean_rounds
groups = [winner_team] + [loser_team]
if len(groups[1]) == 0 or len(groups[0]) ==0 :
print("WARNING: Groups were {} - {} INCOMPLETE, SKIP".format(len(groups[0]),len(groups[1])))
return False
rated = env.rate(groups,weights=weights)
StorrageBackend.sync_to_database(rated[0],True)
StorrageBackend.sync_to_database(rated[1],False)
clean_rounds += 1
return True
#####################################################
################### LOCK/GETTER ####################
#####################################################
def lock():
updateLock.acquire()
def unlock():
updateLock.release()
def newRating(mu=None):
if mu:
return Rating(mu=mu, sigma=env.sigma)
return env.create_rating()
def getEnviroment():
return env
def balance(players, buddies=None):
raise NotImplementedError()
def get_player_rating(sid, name="NOTFOUND"):
raise NotImplementedError()
#####################################################
############### DEBUGGING FUNCTIONS #################
#####################################################
def playerDebug(sid,rated,groups):
print("winner")
for key in groups[0]:
#if key.steamid == sid:
print(key.name,key.rating)
print("loser")
for key in groups[1]:
#if key.steamid == sid:
print(key.name,key.rating)
p = Player.DummyPlayer(sid)
if p in rated[0]:
if p in groups[0]:
print("Before: {}".format(groups[0][p]))
print("After: {}".format(rated[0][p]))
else:
print("Before: {}".format(groups[1][p]))
print("After: {}".format(rated[0][p]))
if p in rated[1]:
if p in groups[0]:
print("Before: {}".format(groups[0][p]))
print("After: {}".format(rated[1][p]))
else:
print("Before: {}".format(groups[1][p]))
print("After: {}".format(rated[1][p]))
print("\n")