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https://github.com/FAUSheppy/skillbird
synced 2025-12-07 15:21:35 +01:00
implement quality/prediction query
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@@ -1,5 +1,7 @@
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#!/usr/bin/python3
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from trueskill import TrueSkill, Rating
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import scipy
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import math
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env = TrueSkill(draw_probability=0, mu=1500, sigma=833, tau=40, backend='mpmath')
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env.make_as_global()
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@@ -64,7 +66,7 @@ def evaluateRound(r):
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# print(p)
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#####################################################
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################### LOCK/GETTER ####################
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##################### GETTER ########################
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#####################################################
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def newRating(mu=None, sigma=None):
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@@ -81,5 +83,32 @@ def getEnviroment():
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def balance(players, buddies=None):
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raise NotImplementedError()
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def get_player_rating(sid, name="NOTFOUND"):
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raise NotImplementedError()
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def predictOutcome(teamA, teamB):
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'''Predict outcome of a game between team a and team b
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returns: (0|1, confidence)'''
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ratingsA = [ p.rating for p in teamA ]
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ratingsB = [ p.rating for p in teamB ]
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muTeamA = sum([ r.mu for r in ratingsA])
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muTeamB = sum([ r.mu for r in ratingsB])
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sigmaTeamA = math.sqrt(sum([ r.sigma**2 for r in ratingsA]))
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sigmaTeamB = math.sqrt(sum([ r.sigma**2 for r in ratingsB]))
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# probabilty that a random point from normDistTeamA is greater
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# than a random point from normDistB is normA - normB and then the
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# "1 - Cumulative Distribution Function" (cdf) aka the "Survival Function" (sf)
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# of the resulting distribution being greater than zero
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prob = scipy.stats.norm(loc=muTeamB-muTeamA, scale=math.sqrt(sigmaTeamB**2-sigmaTeamA**2)).sf(0)
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if prob >= 0.5:
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return (0, prob)
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elif prob < 0.5:
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return (1, 1-prob)
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def quality(teamA, teamB):
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'''Take two teams of players and calculate a game quality'''
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ratingsA = [ p.rating for p in teamA ]
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ratingsB = [ p.rating for p in teamB ]
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return trueskill.quality(ratingsA, ratingsB)
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