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## What is "Skillbird" ?
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Skillbird is a framework around the python-Trueskill library, which can parse files of versus games to calculate a rating, matchmaking suggestions for future games or create predictions for the outcome of a game with certain team compositions.
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## Adaption for your own Data
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### Data Requirements
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To work correctly you data must have the following fields:
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- unique player id or name
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- player(s) in winning and losing team
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You may also have the following informations:
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- data/time of the game (you cannot use the cached-rebuild feature without this)
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- time players spent playing compared to the full length of the game
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- teamchanges of
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- different maps
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### Data Input
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If you use the official source-plugin and it's output, you don't have to do anything. Alternatively can write your own parser (see the skillbird-examples project), or you can conform to the Source-format which supports the following log-lines. None of the input values may contain any of the separators used (**pipe** and **comma**) or the line identifier (**0x42**).
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# reset state
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0x42,plugin_unloaded
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# declare the current map
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0x42,mapname,MAP_NAME
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# start a round
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0x42,round_start_active,PLAYER_ID|PLAYER_NAME|TEAMI_D,PLAYER_ID....
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# record team changes (ct) or disconnects (dc) and the team composition after it
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# the backend will handle those accordingly
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0x42,ct,PLAYER_ID|PLAYER_NAME|TEAMI_D,PLAYER_ID....
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0x42,dc,PLAYER_ID|PLAYER_NAME|TEAMI_D,PLAYER_ID....
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# declare the team-composition at the end of the round
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# the backend will use this information for sanity checks
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0x42,round_end_active,PLAYER_ID|PLAYER_NAME|TEAMI_D,PLAYER_ID....
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# name the winning team and end the round
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0x42,winner,WINNING_TEAM_ID
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## Usage
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usage: startInsurgency.py [-h] [--parse-only] [--start-at-end] [--no-follow]
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[--one-thread] [--cache-file CACHEFILE]
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FILE [FILE ...]
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positional arguments:
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FILE one or more logfiles to parse
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optional arguments:
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-h, --help show this help message and exit
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--parse-only, -po only parse, do not listen for queries
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--start-at-end, -se start at the end of each file (overwrites no-follow)
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--no-follow, -nf wait for changes on the files (does not imply start-
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at-end)
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--one-thread run everything in main thread (implies no-follow)
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--cache-file CACHEFILE
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A cache file which makes restarting the system fast
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## Query Options
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Skillbird has a TCP-Query interface which supports the following queries. The separator for player-IDs is always a**comma** and the separator for for teams is always a **pipe** as before, those special characters may not be contained in any of the actual input values.
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### Quality
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Get the balance quality of the current team composition.
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Input: quality,LIST_OF_PLAYERS_TEAM_1|LIST_OF_PLAYERS_TEAM_2
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Output: float between 0 and 100
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### Balance
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Return a balance suggestion for a list of players.
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Input: quality,LIST_OF_PLAYER_IDs
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Output: string LIST_OF_PLAYERS_TEAM_1|LIST_OF_PLAYERS_TEAM_2
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### Player
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Return rating information about a player-ID
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Input: quality,PLAYER_ID
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Output: string: rating information
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### Find
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Fuzzy search for the name or ID of a player
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Input: find,string
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Output: string: rating information
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### Force rank reload
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For the reload of player ranks, which are usually updated every 5 minutes immediately.
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Input: forceRankReload
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Output: string: "OK" (if successful)
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### Dump
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Reload the player ranks cache and dump the entire contents.
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Input: dump
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Output: string: all players, their ratings and their ranks
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### Stats
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Return some statistics about the system
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Input: stats
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Output: string: general information
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## Related projects
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- [skillbird-sourcemod](https://gitlab.com/Sheppy_/skillbird-sourcemod) Sourcemod plugin that produces the necessary output for Source-based servers.
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- [ESE-Overload](https://gitlab.com/Sheppy_/ese-overlord) Balancing custom games based on role preferences in *Leauge of Legends*.
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- [Skillbird Examples](https://gitlab.com/Sheppy_/skillbird-examples) Smaller projects by me that use this frameworks like the *Leauge of Legends* pro-play predictor.
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