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674
LICENSE
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674
LICENSE
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@@ -0,0 +1,674 @@
|
|||||||
|
GNU GENERAL PUBLIC LICENSE
|
||||||
|
Version 3, 29 June 2007
|
||||||
|
|
||||||
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Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||||
|
Everyone is permitted to copy and distribute verbatim copies
|
||||||
|
of this license document, but changing it is not allowed.
|
||||||
|
|
||||||
|
Preamble
|
||||||
|
|
||||||
|
The GNU General Public License is a free, copyleft license for
|
||||||
|
software and other kinds of works.
|
||||||
|
|
||||||
|
The licenses for most software and other practical works are designed
|
||||||
|
to take away your freedom to share and change the works. By contrast,
|
||||||
|
the GNU General Public License is intended to guarantee your freedom to
|
||||||
|
share and change all versions of a program--to make sure it remains free
|
||||||
|
software for all its users. We, the Free Software Foundation, use the
|
||||||
|
GNU General Public License for most of our software; it applies also to
|
||||||
|
any other work released this way by its authors. You can apply it to
|
||||||
|
your programs, too.
|
||||||
|
|
||||||
|
When we speak of free software, we are referring to freedom, not
|
||||||
|
price. Our General Public Licenses are designed to make sure that you
|
||||||
|
have the freedom to distribute copies of free software (and charge for
|
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them if you wish), that you receive source code or can get it if you
|
||||||
|
want it, that you can change the software or use pieces of it in new
|
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|
free programs, and that you know you can do these things.
|
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|
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|
To protect your rights, we need to prevent others from denying you
|
||||||
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these rights or asking you to surrender the rights. Therefore, you have
|
||||||
|
certain responsibilities if you distribute copies of the software, or if
|
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you modify it: responsibilities to respect the freedom of others.
|
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For example, if you distribute copies of such a program, whether
|
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gratis or for a fee, you must pass on to the recipients the same
|
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freedoms that you received. You must make sure that they, too, receive
|
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or can get the source code. And you must show them these terms so they
|
||||||
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know their rights.
|
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|
||||||
|
Developers that use the GNU GPL protect your rights with two steps:
|
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(1) assert copyright on the software, and (2) offer you this License
|
||||||
|
giving you legal permission to copy, distribute and/or modify it.
|
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|
||||||
|
For the developers' and authors' protection, the GPL clearly explains
|
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that there is no warranty for this free software. For both users' and
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authors' sake, the GPL requires that modified versions be marked as
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changed, so that their problems will not be attributed erroneously to
|
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authors of previous versions.
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Some devices are designed to deny users access to install or run
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modified versions of the software inside them, although the manufacturer
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protecting users' freedom to change the software. The systematic
|
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pattern of such abuse occurs in the area of products for individuals to
|
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use, which is precisely where it is most unacceptable. Therefore, we
|
||||||
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have designed this version of the GPL to prohibit the practice for those
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products. If such problems arise substantially in other domains, we
|
||||||
|
stand ready to extend this provision to those domains in future versions
|
||||||
|
of the GPL, as needed to protect the freedom of users.
|
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|
||||||
|
Finally, every program is threatened constantly by software patents.
|
||||||
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States should not allow patents to restrict development and use of
|
||||||
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software on general-purpose computers, but in those that do, we wish to
|
||||||
|
avoid the special danger that patents applied to a free program could
|
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patents cannot be used to render the program non-free.
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|
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The precise terms and conditions for copying, distribution and
|
||||||
|
modification follow.
|
||||||
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|
||||||
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TERMS AND CONDITIONS
|
||||||
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|
||||||
|
0. Definitions.
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||||||
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|
||||||
|
"This License" refers to version 3 of the GNU General Public License.
|
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"Copyright" also means copyright-like laws that apply to other kinds of
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works, such as semiconductor masks.
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"The Program" refers to any copyrightable work licensed under this
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License. Each licensee is addressed as "you". "Licensees" and
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"recipients" may be individuals or organizations.
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To "modify" a work means to copy from or adapt all or part of the work
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exact copy. The resulting work is called a "modified version" of the
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earlier work or a work "based on" the earlier work.
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A "covered work" means either the unmodified Program or a work based
|
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on the Program.
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||||||
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|
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To "propagate" a work means to do anything with it that, without
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permission, would make you directly or secondarily liable for
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infringement under applicable copyright law, except executing it on a
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computer or modifying a private copy. Propagation includes copying,
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distribution (with or without modification), making available to the
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public, and in some countries other activities as well.
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To "convey" a work means any kind of propagation that enables other
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parties to make or receive copies. Mere interaction with a user through
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An interactive user interface displays "Appropriate Legal Notices"
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extent that warranties are provided), that licensees may convey the
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work under this License, and how to view a copy of this License. If
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the interface presents a list of user commands or options, such as a
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menu, a prominent item in the list meets this criterion.
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1. Source Code.
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The "source code" for a work means the preferred form of the work
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for making modifications to it. "Object code" means any non-source
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A "Standard Interface" means an interface that either is an official
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standard defined by a recognized standards body, or, in the case of
|
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interfaces specified for a particular programming language, one that
|
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is widely used among developers working in that language.
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|
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The "System Libraries" of an executable work include anything, other
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than the work as a whole, that (a) is included in the normal form of
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packaging a Major Component, but which is not part of that Major
|
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Component, and (b) serves only to enable use of the work with that
|
||||||
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Major Component, or to implement a Standard Interface for which an
|
||||||
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implementation is available to the public in source code form. A
|
||||||
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"Major Component", in this context, means a major essential component
|
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(kernel, window system, and so on) of the specific operating system
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(if any) on which the executable work runs, or a compiler used to
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produce the work, or an object code interpreter used to run it.
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The "Corresponding Source" for a work in object code form means all
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the source code needed to generate, install, and (for an executable
|
||||||
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work) run the object code and to modify the work, including scripts to
|
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control those activities. However, it does not include the work's
|
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System Libraries, or general-purpose tools or generally available free
|
||||||
|
programs which are used unmodified in performing those activities but
|
||||||
|
which are not part of the work. For example, Corresponding Source
|
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|
includes interface definition files associated with source files for
|
||||||
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the work, and the source code for shared libraries and dynamically
|
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|
linked subprograms that the work is specifically designed to require,
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|
such as by intimate data communication or control flow between those
|
||||||
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subprograms and other parts of the work.
|
||||||
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|
||||||
|
The Corresponding Source need not include anything that users
|
||||||
|
can regenerate automatically from other parts of the Corresponding
|
||||||
|
Source.
|
||||||
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|
||||||
|
The Corresponding Source for a work in source code form is that
|
||||||
|
same work.
|
||||||
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|
||||||
|
2. Basic Permissions.
|
||||||
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|
||||||
|
All rights granted under this License are granted for the term of
|
||||||
|
copyright on the Program, and are irrevocable provided the stated
|
||||||
|
conditions are met. This License explicitly affirms your unlimited
|
||||||
|
permission to run the unmodified Program. The output from running a
|
||||||
|
covered work is covered by this License only if the output, given its
|
||||||
|
content, constitutes a covered work. This License acknowledges your
|
||||||
|
rights of fair use or other equivalent, as provided by copyright law.
|
||||||
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|
||||||
|
You may make, run and propagate covered works that you do not
|
||||||
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convey, without conditions so long as your license otherwise remains
|
||||||
|
in force. You may convey covered works to others for the sole purpose
|
||||||
|
of having them make modifications exclusively for you, or provide you
|
||||||
|
with facilities for running those works, provided that you comply with
|
||||||
|
the terms of this License in conveying all material for which you do
|
||||||
|
not control copyright. Those thus making or running the covered works
|
||||||
|
for you must do so exclusively on your behalf, under your direction
|
||||||
|
and control, on terms that prohibit them from making any copies of
|
||||||
|
your copyrighted material outside their relationship with you.
|
||||||
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|
||||||
|
Conveying under any other circumstances is permitted solely under
|
||||||
|
the conditions stated below. Sublicensing is not allowed; section 10
|
||||||
|
makes it unnecessary.
|
||||||
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|
||||||
|
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||||
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|
||||||
|
No covered work shall be deemed part of an effective technological
|
||||||
|
measure under any applicable law fulfilling obligations under article
|
||||||
|
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||||
|
similar laws prohibiting or restricting circumvention of such
|
||||||
|
measures.
|
||||||
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|
||||||
|
When you convey a covered work, you waive any legal power to forbid
|
||||||
|
circumvention of technological measures to the extent such circumvention
|
||||||
|
is effected by exercising rights under this License with respect to
|
||||||
|
the covered work, and you disclaim any intention to limit operation or
|
||||||
|
modification of the work as a means of enforcing, against the work's
|
||||||
|
users, your or third parties' legal rights to forbid circumvention of
|
||||||
|
technological measures.
|
||||||
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|
||||||
|
4. Conveying Verbatim Copies.
|
||||||
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|
||||||
|
You may convey verbatim copies of the Program's source code as you
|
||||||
|
receive it, in any medium, provided that you conspicuously and
|
||||||
|
appropriately publish on each copy an appropriate copyright notice;
|
||||||
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keep intact all notices stating that this License and any
|
||||||
|
non-permissive terms added in accord with section 7 apply to the code;
|
||||||
|
keep intact all notices of the absence of any warranty; and give all
|
||||||
|
recipients a copy of this License along with the Program.
|
||||||
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|
||||||
|
You may charge any price or no price for each copy that you convey,
|
||||||
|
and you may offer support or warranty protection for a fee.
|
||||||
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|
||||||
|
5. Conveying Modified Source Versions.
|
||||||
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|
||||||
|
You may convey a work based on the Program, or the modifications to
|
||||||
|
produce it from the Program, in the form of source code under the
|
||||||
|
terms of section 4, provided that you also meet all of these conditions:
|
||||||
|
|
||||||
|
a) The work must carry prominent notices stating that you modified
|
||||||
|
it, and giving a relevant date.
|
||||||
|
|
||||||
|
b) The work must carry prominent notices stating that it is
|
||||||
|
released under this License and any conditions added under section
|
||||||
|
7. This requirement modifies the requirement in section 4 to
|
||||||
|
"keep intact all notices".
|
||||||
|
|
||||||
|
c) You must license the entire work, as a whole, under this
|
||||||
|
License to anyone who comes into possession of a copy. This
|
||||||
|
License will therefore apply, along with any applicable section 7
|
||||||
|
additional terms, to the whole of the work, and all its parts,
|
||||||
|
regardless of how they are packaged. This License gives no
|
||||||
|
permission to license the work in any other way, but it does not
|
||||||
|
invalidate such permission if you have separately received it.
|
||||||
|
|
||||||
|
d) If the work has interactive user interfaces, each must display
|
||||||
|
Appropriate Legal Notices; however, if the Program has interactive
|
||||||
|
interfaces that do not display Appropriate Legal Notices, your
|
||||||
|
work need not make them do so.
|
||||||
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|
||||||
|
A compilation of a covered work with other separate and independent
|
||||||
|
works, which are not by their nature extensions of the covered work,
|
||||||
|
and which are not combined with it such as to form a larger program,
|
||||||
|
in or on a volume of a storage or distribution medium, is called an
|
||||||
|
"aggregate" if the compilation and its resulting copyright are not
|
||||||
|
used to limit the access or legal rights of the compilation's users
|
||||||
|
beyond what the individual works permit. Inclusion of a covered work
|
||||||
|
in an aggregate does not cause this License to apply to the other
|
||||||
|
parts of the aggregate.
|
||||||
|
|
||||||
|
6. Conveying Non-Source Forms.
|
||||||
|
|
||||||
|
You may convey a covered work in object code form under the terms
|
||||||
|
of sections 4 and 5, provided that you also convey the
|
||||||
|
machine-readable Corresponding Source under the terms of this License,
|
||||||
|
in one of these ways:
|
||||||
|
|
||||||
|
a) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by the
|
||||||
|
Corresponding Source fixed on a durable physical medium
|
||||||
|
customarily used for software interchange.
|
||||||
|
|
||||||
|
b) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by a
|
||||||
|
written offer, valid for at least three years and valid for as
|
||||||
|
long as you offer spare parts or customer support for that product
|
||||||
|
model, to give anyone who possesses the object code either (1) a
|
||||||
|
copy of the Corresponding Source for all the software in the
|
||||||
|
product that is covered by this License, on a durable physical
|
||||||
|
medium customarily used for software interchange, for a price no
|
||||||
|
more than your reasonable cost of physically performing this
|
||||||
|
conveying of source, or (2) access to copy the
|
||||||
|
Corresponding Source from a network server at no charge.
|
||||||
|
|
||||||
|
c) Convey individual copies of the object code with a copy of the
|
||||||
|
written offer to provide the Corresponding Source. This
|
||||||
|
alternative is allowed only occasionally and noncommercially, and
|
||||||
|
only if you received the object code with such an offer, in accord
|
||||||
|
with subsection 6b.
|
||||||
|
|
||||||
|
d) Convey the object code by offering access from a designated
|
||||||
|
place (gratis or for a charge), and offer equivalent access to the
|
||||||
|
Corresponding Source in the same way through the same place at no
|
||||||
|
further charge. You need not require recipients to copy the
|
||||||
|
Corresponding Source along with the object code. If the place to
|
||||||
|
copy the object code is a network server, the Corresponding Source
|
||||||
|
may be on a different server (operated by you or a third party)
|
||||||
|
that supports equivalent copying facilities, provided you maintain
|
||||||
|
clear directions next to the object code saying where to find the
|
||||||
|
Corresponding Source. Regardless of what server hosts the
|
||||||
|
Corresponding Source, you remain obligated to ensure that it is
|
||||||
|
available for as long as needed to satisfy these requirements.
|
||||||
|
|
||||||
|
e) Convey the object code using peer-to-peer transmission, provided
|
||||||
|
you inform other peers where the object code and Corresponding
|
||||||
|
Source of the work are being offered to the general public at no
|
||||||
|
charge under subsection 6d.
|
||||||
|
|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
|
included in conveying the object code work.
|
||||||
|
|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
|
tangible personal property which is normally used for personal, family,
|
||||||
|
or household purposes, or (2) anything designed or sold for incorporation
|
||||||
|
into a dwelling. In determining whether a product is a consumer product,
|
||||||
|
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||||
|
product received by a particular user, "normally used" refers to a
|
||||||
|
typical or common use of that class of product, regardless of the status
|
||||||
|
of the particular user or of the way in which the particular user
|
||||||
|
actually uses, or expects or is expected to use, the product. A product
|
||||||
|
is a consumer product regardless of whether the product has substantial
|
||||||
|
commercial, industrial or non-consumer uses, unless such uses represent
|
||||||
|
the only significant mode of use of the product.
|
||||||
|
|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to install
|
||||||
|
and execute modified versions of a covered work in that User Product from
|
||||||
|
a modified version of its Corresponding Source. The information must
|
||||||
|
suffice to ensure that the continued functioning of the modified object
|
||||||
|
code is in no case prevented or interfered with solely because
|
||||||
|
modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or updates
|
||||||
|
for a work that has been modified or installed by the recipient, or for
|
||||||
|
the User Product in which it has been modified or installed. Access to a
|
||||||
|
network may be denied when the modification itself materially and
|
||||||
|
adversely affects the operation of the network or violates the rules and
|
||||||
|
protocols for communication across the network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Use with the GNU Affero General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU Affero General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the special requirements of the GNU Affero General Public License,
|
||||||
|
section 13, concerning interaction through a network will apply to the
|
||||||
|
combination as such.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU General Public License from time to time. Such new versions will
|
||||||
|
be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If the program does terminal interaction, make it output a short
|
||||||
|
notice like this when it starts in an interactive mode:
|
||||||
|
|
||||||
|
<program> Copyright (C) <year> <name of author>
|
||||||
|
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||||
|
This is free software, and you are welcome to redistribute it
|
||||||
|
under certain conditions; type `show c' for details.
|
||||||
|
|
||||||
|
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||||
|
parts of the General Public License. Of course, your program's commands
|
||||||
|
might be different; for a GUI interface, you would use an "about box".
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU GPL, see
|
||||||
|
<https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
The GNU General Public License does not permit incorporating your program
|
||||||
|
into proprietary programs. If your program is a subroutine library, you
|
||||||
|
may consider it more useful to permit linking proprietary applications with
|
||||||
|
the library. If this is what you want to do, use the GNU Lesser General
|
||||||
|
Public License instead of this License. But first, please read
|
||||||
|
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||||
28
README.md
28
README.md
@@ -1,4 +1,4 @@
|
|||||||
This plugin was written to output information on Source-server (primarily Insurgency) that can be interpreted by the [Skillbird-framework](https://gitlab.com/Sheppy_/skillbird) and in turn be queried as useful information to display back the players or use for team-balancing.
|
This plugin was written to output information on Source-server (primarily Insurgency) that can be interpreted by the [Skillbird-framework](https://github.com/FAUSheppy/skillbird) and in turn be queried as useful information to display back the players or use for team-balancing.
|
||||||
|
|
||||||
# Setup
|
# Setup
|
||||||
## Install Insurgency Server
|
## Install Insurgency Server
|
||||||
@@ -19,6 +19,9 @@ Start CMD and install the [Insurgency Server](https://developer.valvesoftware.co
|
|||||||
## Compile Plugin
|
## Compile Plugin
|
||||||
Download and unpack [Sourcemod](http://www.sourcemod.net/downloads.php), after unpacking, there should be two directories, *addons* and *cfg*. Execute *build.sh* with the addons dir as argument.
|
Download and unpack [Sourcemod](http://www.sourcemod.net/downloads.php), after unpacking, there should be two directories, *addons* and *cfg*. Execute *build.sh* with the addons dir as argument.
|
||||||
|
|
||||||
|
Download and unpack the extensions [json](https://github.com/FAUSheppy/sm-json) and and move all files into the *scriping/include/* directory.
|
||||||
|
Download and upack the [system2](https://forums.alliedmods.net/showthread.php?t=146019) and and move all files into the *scriping/include/* and *extensions* directory respectively.
|
||||||
|
|
||||||
./build.sh /path/to/addons/dir/
|
./build.sh /path/to/addons/dir/
|
||||||
|
|
||||||
## Add Sourcemod/Plugins to Insurgency Server
|
## Add Sourcemod/Plugins to Insurgency Server
|
||||||
@@ -45,23 +48,10 @@ In the Server console (or via rcon). It is normal for the console to be laggy.
|
|||||||
|
|
||||||
sm plugins refresh
|
sm plugins refresh
|
||||||
sm plugins unload_all
|
sm plugins unload_all
|
||||||
sm plugins load TrueSkillLoggingMain
|
sm plugins load Skillbird
|
||||||
sm plugins load TrueSkillQueryMain
|
|
||||||
|
|
||||||
## Data Output for skillbird
|
# Why include system2 as binaries?
|
||||||
The output must be written to a file from which the skillbird-framework can read it. As a simple solution you can just write it to a file using a pipe:
|
Because I'm a lazy cheat. I don't it's against the GPL as long as I tell you the source-code is [here](https://github.com/dordnung/System2).
|
||||||
|
|
||||||
./start_server.sh > output.log
|
# Why do you have the json dependency in your repro
|
||||||
|
Because I'm a lazy cheat, please leave [this guy](https://github.com/clugg/sm-json/) a star.
|
||||||
Or if you still want to see the output as it is printed:
|
|
||||||
|
|
||||||
./start_server.sh | tee output.log
|
|
||||||
|
|
||||||
What I am personally doing is starting Insurgency with systemd and then:
|
|
||||||
|
|
||||||
journalctl -fu insurgency.service > output.log
|
|
||||||
|
|
||||||
Set sv\_logflush to 1 in the server.cfg to write out the information in shorter intervals, the performance impact is negligible.
|
|
||||||
|
|
||||||
# Why include sm-socket as binaries?
|
|
||||||
Because building Sourcemod extensions is annoying to do for the average user. I know it's not a perfect solution, but it's the best I could come up with. In compliance with the terms of the GPL (the license of Sourcemod), you may find the source code of those binaries [here](https://github.com/nefarius/sm-ext-socket).
|
|
||||||
|
|||||||
15
build.sh
15
build.sh
@@ -11,18 +11,11 @@ sourcemod_addons_dir=$1
|
|||||||
plugin_dir=$sourcemod_addons_dir/sourcemod/scripting
|
plugin_dir=$sourcemod_addons_dir/sourcemod/scripting
|
||||||
ext_dir=$sourcemod_addons_dir/sourcemod/extensions
|
ext_dir=$sourcemod_addons_dir/sourcemod/extensions
|
||||||
|
|
||||||
cp scripting/TrueSkillLoggingMain.sp \
|
cp scripting/*.sp $plugin_dir/
|
||||||
scripting/TrueSkillQueryMain.sp \
|
cp -r scripting/include/* $plugin_dir/include/
|
||||||
scripting/client.sp \
|
|
||||||
scripting/utils.sp \
|
|
||||||
scripting/query.sp \
|
|
||||||
$plugin_dir/
|
|
||||||
|
|
||||||
cp scripting/include/* $plugin_dir/include/
|
|
||||||
|
|
||||||
cp extensions/* $ext_dir/
|
cp extensions/* $ext_dir/
|
||||||
|
|
||||||
originDir=$(pwd)
|
originDir=$(pwd)
|
||||||
cd $plugin_dir
|
cd $plugin_dir
|
||||||
./compile.sh TrueSkillLoggingMain.sp TrueSkillQueryMain.sp
|
./compile.sh Skillbird.sp
|
||||||
cp compiled/TrueSkill* $originDir/
|
cp compiled/Skillbird* $originDir/
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
BIN
extensions/system2.ext.dll
Normal file
BIN
extensions/system2.ext.dll
Normal file
Binary file not shown.
BIN
extensions/system2.ext.so
Normal file
BIN
extensions/system2.ext.so
Normal file
Binary file not shown.
29
scripting/EventHandlers.sp
Normal file
29
scripting/EventHandlers.sp
Normal file
@@ -0,0 +1,29 @@
|
|||||||
|
#include "Interfaces.sp"
|
||||||
|
|
||||||
|
public Action:Event_RoundStart(Handle:event, const String:name[], bool:dontBroadcast){
|
||||||
|
|
||||||
|
SubmittEventActiveClients();
|
||||||
|
SubmittEventMapInformation();
|
||||||
|
|
||||||
|
/* generate session id for this round */
|
||||||
|
SetConVarInt(FindConVar("session-id"), GetRandomInt(0, 200000));
|
||||||
|
return Plugin_Continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Action:Event_RoundEnd(Handle:event, const String:name[], bool:dontBroadcast){
|
||||||
|
SubmittEventActiveClients();
|
||||||
|
new team_id = GetEventInt(event, "winner");
|
||||||
|
SubmittEventWinnerTeam(team_id);
|
||||||
|
SubmittEventRoundEnd();
|
||||||
|
return Plugin_Continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Action:Event_PlayerDisconnect(Handle:event, const String:name[], bool:dontBroadcast){
|
||||||
|
SubmittEventActiveClients();
|
||||||
|
return Plugin_Continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Action:Event_PlayerChangedTeam(Handle:event, const String:name[], bool:dontBroadcast){
|
||||||
|
SubmittEventActiveClients();
|
||||||
|
return Plugin_Continue;
|
||||||
|
}
|
||||||
44
scripting/IngameMessages.sp
Normal file
44
scripting/IngameMessages.sp
Normal file
@@ -0,0 +1,44 @@
|
|||||||
|
#include <sourcemod>
|
||||||
|
#include <sdktools>
|
||||||
|
#include <system2>
|
||||||
|
|
||||||
|
#define DEFAULT_LEN 64
|
||||||
|
#define SNAME_LEN 256
|
||||||
|
|
||||||
|
#define VAR_TARGET_PORT "skillbird_target_port"
|
||||||
|
|
||||||
|
|
||||||
|
public void PrintHttpResponse(bool success, const char[] error, System2HTTPRequest request, System2HTTPResponse response, HTTPRequestMethod method) {
|
||||||
|
if (success) {
|
||||||
|
if(response.StatusCode == 204 || response.StatusCode == 200){
|
||||||
|
char[] content = new char[response.ContentLength + 1];
|
||||||
|
response.GetContent(content, response.ContentLength + 1);
|
||||||
|
PrintToChatAll("%s", content);
|
||||||
|
}else if(response.StatusCode == 404){
|
||||||
|
PrintToChatAll("skillbird:error:player_not_in_db");
|
||||||
|
}else{
|
||||||
|
PrintToChatAll("skillbird:error:scheduled_downtime:database_backup");
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
PrintToChatAll("skillbird:error: backend unavailiable");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DisplayRating(int client){
|
||||||
|
new String:url[SNAME_LEN];
|
||||||
|
new String:clientId[DEFAULT_LEN];
|
||||||
|
GetClientAuthId(client, AuthId_SteamID64, clientId, DEFAULT_LEN);
|
||||||
|
Format(url, sizeof(url), "http://localhost:%d/get-player-rating-msg?id=%s", GetConVarInt(FindConVar(VAR_TARGET_PORT)), clientId);
|
||||||
|
System2HTTPRequest httpRequest = new System2HTTPRequest(PrintHttpResponse, url);
|
||||||
|
httpRequest.GET();
|
||||||
|
}
|
||||||
|
|
||||||
|
public Action Timer_ConnectMessage(Handle timer, int client){
|
||||||
|
DisplayRating(client);
|
||||||
|
return Plugin_Continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Action CommandRating(int client, int args){
|
||||||
|
DisplayRating(client);
|
||||||
|
return Plugin_Continue;
|
||||||
|
}
|
||||||
99
scripting/Interfaces.sp
Normal file
99
scripting/Interfaces.sp
Normal file
@@ -0,0 +1,99 @@
|
|||||||
|
#pragma tabsize 0
|
||||||
|
|
||||||
|
#include <sourcemod>
|
||||||
|
#include <sdktools>
|
||||||
|
#include <socket>
|
||||||
|
#include <system2>
|
||||||
|
#include <json>
|
||||||
|
|
||||||
|
#define DEFAULT_LEN 64
|
||||||
|
#define SNAME_LEN 256
|
||||||
|
#define ACTIVE_CLIENTS_LENGTH 8192
|
||||||
|
#define VAR_TARGET_PORT "skillbird_target_port"
|
||||||
|
#define VAR_SESSION_ID "session_id"
|
||||||
|
|
||||||
|
public void HttpResponseCallback(bool success, const char[] error, System2HTTPRequest request, System2HTTPResponse response, HTTPRequestMethod method) {
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SubmittViaHTTP(char[] jsonString){
|
||||||
|
|
||||||
|
new String:url[SNAME_LEN];
|
||||||
|
Format(url, sizeof(url), "http://localhost:%d/single-event?session=%d", GetConVarInt(FindConVar(VAR_TARGET_PORT)), GetConVarInt(FindConVar(VAR_SESSION_ID)) );
|
||||||
|
|
||||||
|
System2HTTPRequest httpRequest = new System2HTTPRequest(HttpResponseCallback, url);
|
||||||
|
httpRequest.SetHeader("Content-Type", "application/json");
|
||||||
|
httpRequest.SetData(jsonString);
|
||||||
|
httpRequest.POST();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SubmittEventActiveClients(){
|
||||||
|
|
||||||
|
/* primary json */
|
||||||
|
JSON_Object obj = new JSON_Object();
|
||||||
|
obj.SetString("etype", "active_players");
|
||||||
|
obj.SetInt("timestamp", GetTime());
|
||||||
|
|
||||||
|
/* generate players */
|
||||||
|
JSON_Array players = new JSON_Array();
|
||||||
|
|
||||||
|
for(new i = 1; i <= MaxClients;i++){
|
||||||
|
if(!IsClientConnected(i)){
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
JSON_Object player = new JSON_Object();
|
||||||
|
|
||||||
|
new String:clientId[DEFAULT_LEN];
|
||||||
|
new String:clientName[SNAME_LEN];
|
||||||
|
GetClientAuthId(i, AuthId_SteamID64, clientId, DEFAULT_LEN, true);
|
||||||
|
GetClientName(i, clientName, SNAME_LEN);
|
||||||
|
|
||||||
|
player.SetString("id", clientId);
|
||||||
|
player.SetString("name", clientName);
|
||||||
|
player.SetInt("team", GetClientTeam(i));
|
||||||
|
players.PushObject(player);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* add players array to primary object */
|
||||||
|
obj.SetObject("players", players);
|
||||||
|
|
||||||
|
char output[2048];
|
||||||
|
obj.Encode(output, sizeof(output));
|
||||||
|
SubmittViaHTTP(output);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SubmittEventMapInformation(){
|
||||||
|
new String:mapname[DEFAULT_LEN];
|
||||||
|
GetCurrentMap(mapname, sizeof(mapname));
|
||||||
|
|
||||||
|
JSON_Object obj = new JSON_Object();
|
||||||
|
obj.SetString("etype", "map");
|
||||||
|
obj.SetInt("timestamp", GetTime());
|
||||||
|
obj.SetString("map", mapname);
|
||||||
|
|
||||||
|
char output[2048];
|
||||||
|
obj.Encode(output, sizeof(output));
|
||||||
|
SubmittViaHTTP(output);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SubmittEventWinnerTeam(int team_id){
|
||||||
|
|
||||||
|
JSON_Object obj = new JSON_Object();
|
||||||
|
obj.SetString("etype", "winner");
|
||||||
|
obj.SetInt("timestamp", GetTime());
|
||||||
|
obj.SetInt("winnerTeam", team_id);
|
||||||
|
|
||||||
|
char output[2048];
|
||||||
|
obj.Encode(output, sizeof(output));
|
||||||
|
SubmittViaHTTP(output);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SubmittEventRoundEnd(){
|
||||||
|
JSON_Object obj = new JSON_Object();
|
||||||
|
obj.SetString("etype", "round_end");
|
||||||
|
obj.SetInt("timestamp", GetTime());
|
||||||
|
|
||||||
|
char output[2048];
|
||||||
|
obj.Encode(output, sizeof(output));
|
||||||
|
SubmittViaHTTP(output);
|
||||||
|
}
|
||||||
46
scripting/Skillbird.sp
Normal file
46
scripting/Skillbird.sp
Normal file
@@ -0,0 +1,46 @@
|
|||||||
|
#pragma tabsize 0
|
||||||
|
|
||||||
|
#include <sourcemod>
|
||||||
|
#include <sdktools>
|
||||||
|
#include "IngameMessages.sp"
|
||||||
|
#include "EventHandlers.sp"
|
||||||
|
|
||||||
|
#define DEFAULT_LEN 64
|
||||||
|
#define SNAME_LEN 256
|
||||||
|
|
||||||
|
#define VAR_SESSION_ID "session_id"
|
||||||
|
#define VAR_TARGET_PORT "skillbird_target_port"
|
||||||
|
|
||||||
|
/* ---------------------- Plugin ---------------------- */
|
||||||
|
public Plugin:myinfo = {
|
||||||
|
name = "Skillbird",
|
||||||
|
author = "FAUSheppy",
|
||||||
|
description = "Module to interact with the skillbird framework",
|
||||||
|
version = "3.0",
|
||||||
|
url = "https://github.com/FAUSheppy/skillbird-sourcemod"
|
||||||
|
};
|
||||||
|
|
||||||
|
public APLRes:AskPluginLoad2(Handle:myself, bool:late, String:error[], err_max){
|
||||||
|
return APLRes_Success;
|
||||||
|
}
|
||||||
|
|
||||||
|
public OnPluginStart(){
|
||||||
|
|
||||||
|
/* Hook Events */
|
||||||
|
HookEvent("round_end", Event_RoundEnd);
|
||||||
|
HookEvent("player_team", Event_PlayerChangedTeam);
|
||||||
|
HookEvent("player_disconnect", Event_PlayerDisconnect);
|
||||||
|
|
||||||
|
CreateConVar(VAR_SESSION_ID, "0", "Session in for this round");
|
||||||
|
CreateConVar(VAR_TARGET_PORT, "6200", "Skillbird backend target port", FCVAR_PROTECTED);
|
||||||
|
|
||||||
|
RegConsoleCmd("rating", CommandRating);
|
||||||
|
}
|
||||||
|
|
||||||
|
public OnClientAuthorized(client, const String:auth[]){
|
||||||
|
CreateTimer(5.0, Timer_ConnectMessage, client);
|
||||||
|
}
|
||||||
|
|
||||||
|
public OnMapStart(){
|
||||||
|
SetConVarInt(FindConVar(VAR_SESSION_ID), GetRandomInt(1, 200000));
|
||||||
|
}
|
||||||
@@ -1,92 +0,0 @@
|
|||||||
#pragma tabsize 0
|
|
||||||
#include <sourcemod>
|
|
||||||
#include <sdktools>
|
|
||||||
#include <socket>
|
|
||||||
#include "client.sp"
|
|
||||||
#include "utils.sp"
|
|
||||||
#include "query.sp"
|
|
||||||
#define DEFAULT_LEN 64
|
|
||||||
#define SNAME_LEN 256
|
|
||||||
|
|
||||||
/* ---------------------- Globals ---------------------- */
|
|
||||||
static Handle:logfile;
|
|
||||||
|
|
||||||
/* ---------------------- Timers ---------------------- */
|
|
||||||
public Action:Timer_MapStart(Handle:timer){
|
|
||||||
LogActiveClients(logfile, "0x42,map_start_active,");
|
|
||||||
return Plugin_Continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
public Action:Timer_RoundStart(Handle:timer){
|
|
||||||
LogActiveClients(logfile, "0x42,round_start_active,");
|
|
||||||
char map[SNAME_LEN];
|
|
||||||
MapName("0x42,mapname,", map, sizeof(map));
|
|
||||||
LogToOpenFile(logfile, map);
|
|
||||||
return Plugin_Continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* ---------------------- Events ---------------------- */
|
|
||||||
public Action:Event_RoundStart(Handle:event, const String:name[], bool:dontBroadcast){
|
|
||||||
LogActiveClients(logfile, "0x42,round_start_active,");
|
|
||||||
return Plugin_Continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
public Action:Event_RoundEnd(Handle:event, const String:name[], bool:dontBroadcast){
|
|
||||||
char eventWTeam[SNAME_LEN];
|
|
||||||
EventWinnerTeam(event, "0x42,winner,", eventWTeam, sizeof(eventWTeam));
|
|
||||||
LogToOpenFile(logfile, eventWTeam);
|
|
||||||
LogActiveClients(logfile, "0x42,round_end_active,");
|
|
||||||
return Plugin_Continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
public Action:Event_PlayerDisconnect(Handle:event, const String:name[], bool:dontBroadcast){
|
|
||||||
LogClientEventFormat(logfile, event, "0x42,disconnect,");
|
|
||||||
LogActiveClients(logfile, "0x42,dc,");
|
|
||||||
return Plugin_Continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
public Action:Event_PlayerChangedTeam(Handle:event, const String:name[], bool:dontBroadcast){
|
|
||||||
LogActiveClients(logfile, "0x42,tc,");
|
|
||||||
LogClientEventFormat(logfile, event, "0x42,teamchange,");
|
|
||||||
return Plugin_Continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
public OnMapStart(){
|
|
||||||
CreateTimer(5.0, Timer_MapStart);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* ---------------------- Plugin ---------------------- */
|
|
||||||
public Plugin:myinfo = {
|
|
||||||
name = "skillbird-data-collection,
|
|
||||||
author = "FAUSheppy",
|
|
||||||
description = "Module to collect data for the skillbird framework",
|
|
||||||
version = "2.0",
|
|
||||||
url = "https://github.com/FAUSheppy/skillbird-sourcemod"
|
|
||||||
};
|
|
||||||
|
|
||||||
public APLRes:AskPluginLoad2(Handle:myself, bool:late, String:error[], err_max){
|
|
||||||
return APLRes_Success;
|
|
||||||
}
|
|
||||||
|
|
||||||
public OnPluginStart(){
|
|
||||||
|
|
||||||
/* get and verify server name for output file */
|
|
||||||
char server[SNAME_LEN];
|
|
||||||
ServerName(server, sizeof(server));
|
|
||||||
logfile = OpenFile(server, "at", false, NULL_STRING);
|
|
||||||
if strlen(server) < 1:
|
|
||||||
return ThrowNativeError(SP_ERROR_NATIVE, "Computed Invalid Servername '%s'", server)
|
|
||||||
|
|
||||||
/* inial line */
|
|
||||||
LogToOpenFile(logfile, "0x42,start");
|
|
||||||
|
|
||||||
/* Hook Events */
|
|
||||||
HookEvent("round_end", Event_RoundEnd);
|
|
||||||
HookEvent("player_team", Event_PlayerChangedTeam);
|
|
||||||
HookEvent("player_disconnect", Event_PlayerDisconnect);
|
|
||||||
}
|
|
||||||
|
|
||||||
public OnPluginEnd(){
|
|
||||||
LogToOpenFile(logfile, "0x42,plugin unloaded");
|
|
||||||
CloseHandle(logfile);
|
|
||||||
}
|
|
||||||
@@ -1,61 +0,0 @@
|
|||||||
/* no idea, but removes warnings */
|
|
||||||
#pragma tabsize 0
|
|
||||||
|
|
||||||
#include <sourcemod>
|
|
||||||
#include <sdktools>
|
|
||||||
#include <socket>
|
|
||||||
#include "query.sp"
|
|
||||||
#include "client.sp"
|
|
||||||
#include "utils.sp"
|
|
||||||
|
|
||||||
#define DEFAULT_LEN 64
|
|
||||||
#define INVALID 0
|
|
||||||
|
|
||||||
#define REBUILD_TEAM true
|
|
||||||
#define NO_REBUILD_TEAM false
|
|
||||||
|
|
||||||
/* ---------------------- Hooks ---------------------- */
|
|
||||||
public OnClientAuthorized(client,const String:auth[]){
|
|
||||||
CreateTimer(5.0, Timer_ConnectMessage, client);
|
|
||||||
CreateTimer(5.0, Timer_QueryTeam, client);
|
|
||||||
}
|
|
||||||
public OnScrambleTeams(){
|
|
||||||
QueryTeam(GetSocket(), "NONE", REBUILD_TEAM);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* ---------------------- Timers ---------------------- */
|
|
||||||
public Action Timer_ConnectMessage(Handle timer, int client){
|
|
||||||
QueryRating(client);
|
|
||||||
return Plugin_Continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
public Action Timer_QueryTeam(Handle timer, int client){
|
|
||||||
char clientIDString[DEFAULT_LEN];
|
|
||||||
ClientID(client, clientIDString, DEFAULT_LEN);
|
|
||||||
QueryTeam(GetSocket(), clientIDString, false);
|
|
||||||
return Plugin_Continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* ---------------------- Plugin ---------------------- */
|
|
||||||
public Plugin:myinfo = {
|
|
||||||
name = "skillbird-query",
|
|
||||||
author = "FAUSheppy",
|
|
||||||
description = "Module for interaction with the skillbird API",
|
|
||||||
version = "2.0",
|
|
||||||
url = "https://github.com/FAUSheppy/skillbird-sourcemod"
|
|
||||||
};
|
|
||||||
|
|
||||||
public APLRes:AskPluginLoad2(Handle:myself, bool:late, String:error[], err_max){
|
|
||||||
return APLRes_Success;
|
|
||||||
}
|
|
||||||
|
|
||||||
public OnPluginStart(){
|
|
||||||
CreateQuerySocket(7040);
|
|
||||||
}
|
|
||||||
|
|
||||||
public OnPluginEnd(){
|
|
||||||
if (GetSocket() == INVALID_HANDLE){
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
CloseHandle(GetSocket());
|
|
||||||
}
|
|
||||||
@@ -1,63 +0,0 @@
|
|||||||
#pragma tabsize 0
|
|
||||||
|
|
||||||
#include <sourcemod>
|
|
||||||
#include <sdktools>
|
|
||||||
#include <socket>
|
|
||||||
|
|
||||||
#define DEFAULT_LEN 64
|
|
||||||
#define SNAME_LEN 256
|
|
||||||
#define ACTIVE_CLIENTS_LENGTH 8192
|
|
||||||
|
|
||||||
public void ClientName(const client,char[] buf,buflen){
|
|
||||||
new String:name[DEFAULT_LEN];
|
|
||||||
if(IsClientConnected(client)){
|
|
||||||
GetClientName(client, name, DEFAULT_LEN);
|
|
||||||
|
|
||||||
/* get fucked if you use my seperators in your name */
|
|
||||||
ReplaceString(name, DEFAULT_LEN,",","$");
|
|
||||||
ReplaceString(name, DEFAULT_LEN,"|","&");
|
|
||||||
ReplaceString(name, DEFAULT_LEN,"0x42","0x21");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ClientID(int client, char[] buf, int buflen){
|
|
||||||
if(IsClientConnected(client)){
|
|
||||||
GetClientAuthId(client, AuthId_SteamID64, buf, DEFAULT_LEN, true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ActiveClients(char[] prefix, char[] buf, buflen){
|
|
||||||
new String:str_tmp[ACTIVE_CLIENTS_LENGTH];
|
|
||||||
for(new i = 1; i <= MaxClients;i++){
|
|
||||||
new String:strCliID[DEFAULT_LEN];
|
|
||||||
new String:strCliName[DEFAULT_LEN];
|
|
||||||
ClientID(i, strCliID, DEFAULT_LEN);
|
|
||||||
ClientName(i, strCliName, DEFAULT_LEN);
|
|
||||||
Format(str_tmp, ACTIVE_CLIENTS_LENGTH,
|
|
||||||
"%s|%s|%s|%d,", str_tmp, strCliID, strCliName, GetClientTeam(i));
|
|
||||||
}
|
|
||||||
Format(str_tmp, ACTIVE_CLIENTS_LENGTH, "%s%s", prefix,str_tmp);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void LogActiveClients(Handle:logfile, char[] prefix){
|
|
||||||
char strActiveClients[ACTIVE_CLIENTS_LENGTH];
|
|
||||||
ActiveClients(prefix, strActiveClients, ACTIVE_CLIENTS_LENGTH);
|
|
||||||
LogToOpenFile(logfile, strActiveClients);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void LogClientEventFormat(Handle:logfile, Handle:event, char[] prefix){
|
|
||||||
char strClientEvent[2*DEFAULT_LEN];
|
|
||||||
ClientEventFormat(event, prefix, strClientEvent, 2*DEFAULT_LEN);
|
|
||||||
LogToOpenFile(logfile, strClientEvent);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ClientEventFormat(Handle:event, char[] prefix, char[] buf, buflen){
|
|
||||||
new client = GetClientOfUserId(GetEventInt(event, "userid"));
|
|
||||||
char team[4];
|
|
||||||
Format(team, sizeof(team), "%d", GetClientTeam(client));
|
|
||||||
char tmp[DEFAULT_LEN*2];
|
|
||||||
char strCliID[DEFAULT_LEN];
|
|
||||||
ClientID(client, strCliID, DEFAULT_LEN);
|
|
||||||
Format(tmp, 2*DEFAULT_LEN, "%s%s,%s", prefix, strCliID, team);
|
|
||||||
}
|
|
||||||
@@ -1,487 +0,0 @@
|
|||||||
// socket extension include file
|
|
||||||
|
|
||||||
#if defined _socket_included
|
|
||||||
#endinput
|
|
||||||
#endif
|
|
||||||
#define _socket_included
|
|
||||||
#include <core>
|
|
||||||
|
|
||||||
enum SocketType {
|
|
||||||
SOCKET_TCP = 1,
|
|
||||||
SOCKET_UDP,
|
|
||||||
SOCKET_RAW
|
|
||||||
}
|
|
||||||
|
|
||||||
#define EMPTY_HOST 1
|
|
||||||
#define NO_HOST 2
|
|
||||||
#define CONNECT_ERROR 3
|
|
||||||
#define SEND_ERROR 4
|
|
||||||
#define BIND_ERROR 5
|
|
||||||
#define RECV_ERROR 6
|
|
||||||
#define LISTEN_ERROR 7
|
|
||||||
|
|
||||||
|
|
||||||
/*************************************************************************************************/
|
|
||||||
/******************************************** options ********************************************/
|
|
||||||
/*************************************************************************************************/
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Options available for SocketSetOption()
|
|
||||||
*
|
|
||||||
* @note modifying these options is not required for normal operation, you can skip the whole
|
|
||||||
* section in most cases.
|
|
||||||
*/
|
|
||||||
enum SocketOption {
|
|
||||||
/**
|
|
||||||
* If this option is set the socket extension will try to concatenate SocketReceive callbacks.
|
|
||||||
*
|
|
||||||
* This will possibly lower the amount of callbacks passed to SourceMod plugins and improve the
|
|
||||||
* performance. The socket extension will preserve the packet order.
|
|
||||||
*
|
|
||||||
* @note this doesn't prevent multiple callbacks, it only reduces them for high load.
|
|
||||||
* @note this will not truncate packets below 4096 bytes, setting it lower will be ignored
|
|
||||||
* @note set this option if you expect lots of data in a short timeframe
|
|
||||||
* @note don't forget to set your buffer sizes at least to the value passed to this function, but
|
|
||||||
* always at least to 4096
|
|
||||||
*
|
|
||||||
* @param cell_t 0(=default) to disable or max. chunk size including \0 terminator in bytes
|
|
||||||
* @return bool true on success
|
|
||||||
*/
|
|
||||||
ConcatenateCallbacks = 1,
|
|
||||||
/**
|
|
||||||
* If this option is set the socket extension will enforce a mutex lock in the GameFrame() hook.
|
|
||||||
*
|
|
||||||
* This will ensure that callbacks will be processed every gameframe as fast as possible with the
|
|
||||||
* drawback of potentially creating lag. It's not recommended to set this option for most cases.
|
|
||||||
* If this option is not set the gameframe will be skipped if quietly obtaining a lock fails.
|
|
||||||
*
|
|
||||||
* @note combine this with CallbacksPerFrame for best performance
|
|
||||||
* @note this option will affect all sockets from all plugins, use it with caution!
|
|
||||||
*
|
|
||||||
* @param bool whether to force locking or not
|
|
||||||
* @return bool true on success
|
|
||||||
*/
|
|
||||||
ForceFrameLock,
|
|
||||||
/**
|
|
||||||
* This will specify the maximum amount of callbacks processed in every gameframe.
|
|
||||||
*
|
|
||||||
* The default value for this option is 1, setting it higher will possibly increase networking
|
|
||||||
* performance but may cause lag if it's set too high.
|
|
||||||
* The amount of callbacks actually being processed is limited by not being able to quietly obtain
|
|
||||||
* a lock (see ForceFrameLock) and the amount of callbacks in the queue.
|
|
||||||
*
|
|
||||||
* @note this option will affect all sockets from all plugins, use it with caution!
|
|
||||||
*
|
|
||||||
* @param cell_t maximum amount of callbacks per gameframe
|
|
||||||
* @return bool true on success
|
|
||||||
*/
|
|
||||||
CallbacksPerFrame,
|
|
||||||
/**
|
|
||||||
* If this option is set the socket will be allowed to send broadcast messages in case the protocol
|
|
||||||
* supports it. This is a wrapper for setting SO_BROADCAST.
|
|
||||||
*
|
|
||||||
* @param bool whether to allow broadcasting or not
|
|
||||||
* @return bool true on success
|
|
||||||
*/
|
|
||||||
SocketBroadcast,
|
|
||||||
/**
|
|
||||||
* If this option is set SocketBind() will allow reusing local adresses in case the protocol
|
|
||||||
* supports it. This is a wrapper for setting SO_REUSEADDR.
|
|
||||||
*
|
|
||||||
* @param bool whether to allow broadcasting or not
|
|
||||||
* @return bool true on success
|
|
||||||
*/
|
|
||||||
SocketReuseAddr,
|
|
||||||
/**
|
|
||||||
* If this option is set the socket will try to keep the connection alive by periodically sending
|
|
||||||
* messages if the protocol supports it. This is a wrapper for setting SO_KEEPALIVE.
|
|
||||||
*
|
|
||||||
* @param bool whether to allow broadcasting or not
|
|
||||||
* @return bool true on success
|
|
||||||
*/
|
|
||||||
SocketKeepAlive,
|
|
||||||
/**
|
|
||||||
* This option specifies how long a socket will wait if it's being closed and its send buffer is
|
|
||||||
* still filled. This is a wrapper for setting SO_LINGER.
|
|
||||||
*
|
|
||||||
* @param cell_t 0 (=default) to disable or time in s
|
|
||||||
* @return bool true on success
|
|
||||||
*/
|
|
||||||
SocketLinger,
|
|
||||||
/**
|
|
||||||
* If this option is set out-of-band data will be inlined into the normal receive stream. This is a
|
|
||||||
* wrapper for setting SO_OOBINLINE.
|
|
||||||
*
|
|
||||||
* @param bool whether to inline out-of-band data or not
|
|
||||||
* @return bool true on success
|
|
||||||
*/
|
|
||||||
SocketOOBInline,
|
|
||||||
/**
|
|
||||||
* This option specifies how large the send buffer will be. This is a wrapper for setting
|
|
||||||
* SO_SNDBUF.
|
|
||||||
*
|
|
||||||
* @param cell_t size in bytes
|
|
||||||
* @return bool true on success
|
|
||||||
*/
|
|
||||||
SocketSendBuffer,
|
|
||||||
/**
|
|
||||||
* This option specifies how large the receive buffer will be. This is a wrapper for setting
|
|
||||||
* SO_RCVBUF.
|
|
||||||
*
|
|
||||||
* @param cell_t size in bytes
|
|
||||||
* @return bool true on success
|
|
||||||
*/
|
|
||||||
SocketReceiveBuffer,
|
|
||||||
/**
|
|
||||||
* If this option is set outgoing messages will ignore the default routing facilities if the
|
|
||||||
* protocol implementation supports it. The remote site should be directly connected to the sender.
|
|
||||||
* This is a wrapper for setting SO_DONTROUTE.
|
|
||||||
*
|
|
||||||
* @param bool whether to skip default routing or not
|
|
||||||
* @return bool true on success
|
|
||||||
*/
|
|
||||||
SocketDontRoute,
|
|
||||||
/**
|
|
||||||
* This option specifies the minimum amount of data to receive before processing it. This is a
|
|
||||||
* wrapper for setting SO_RCVLOWAT.
|
|
||||||
*
|
|
||||||
* @note this can probably block the extension, use it with caution!
|
|
||||||
*
|
|
||||||
* @param cell_t size in bytes
|
|
||||||
* @return bool true on success
|
|
||||||
*/
|
|
||||||
SocketReceiveLowWatermark,
|
|
||||||
/**
|
|
||||||
* This option specifies how long a socket will try to receive data before it times out and
|
|
||||||
* processes the data. This is a wrapper for setting SO_RCVTIMEO.
|
|
||||||
*
|
|
||||||
* @param cell_t 0 (=default) to disable or time in ms
|
|
||||||
* @return bool true on success
|
|
||||||
*/
|
|
||||||
SocketReceiveTimeout,
|
|
||||||
/**
|
|
||||||
* This option specifies the minimum amount of data required in the send buffer before starting to
|
|
||||||
* send it. This is a wrapper for setting SO_SNDLOWAT.
|
|
||||||
*
|
|
||||||
* @note this can probably block the extension, use it with caution!
|
|
||||||
*
|
|
||||||
* @param cell_t size in bytes
|
|
||||||
* @return bool true on success
|
|
||||||
*/
|
|
||||||
SocketSendLowWatermark,
|
|
||||||
/**
|
|
||||||
* This option specifies how long a socket will try to send data before it times out and
|
|
||||||
* retries it later. This is a wrapper for setting SO_SNDTIMEO.
|
|
||||||
*
|
|
||||||
* @param cell_t 0 (=default) to disable or time in ms
|
|
||||||
* @return bool true on success
|
|
||||||
*/
|
|
||||||
SocketSendTimeout,
|
|
||||||
/**
|
|
||||||
* If this option is set the socket extension will display debugging messages in the server console/logs.
|
|
||||||
*
|
|
||||||
* @param bool whether to enable debugging or not
|
|
||||||
* @return bool true on success
|
|
||||||
*/
|
|
||||||
DebugMode
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/*************************************************************************************************/
|
|
||||||
/******************************************* callbacks *******************************************/
|
|
||||||
/*************************************************************************************************/
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* triggered if a normal sockets finished connecting and is ready to be used
|
|
||||||
*
|
|
||||||
* @param socket The socket handle pointing to the calling socket
|
|
||||||
* @param arg The argument set by SocketSetArg()
|
|
||||||
* @noreturn
|
|
||||||
*/
|
|
||||||
//funcenum SocketConnectCB
|
|
||||||
//{
|
|
||||||
// public(Handle:socket, any:arg)
|
|
||||||
//};
|
|
||||||
|
|
||||||
typeset SocketConnectCB
|
|
||||||
{
|
|
||||||
function void (Handle socket, any arg);
|
|
||||||
};
|
|
||||||
|
|
||||||
/**
|
|
||||||
* triggered if a listening socket received an incoming connection and is ready to be used
|
|
||||||
*
|
|
||||||
* @note The child-socket won't work until receive-, disconnect-, and errorcallback for it are set.
|
|
||||||
*
|
|
||||||
* @param Handle socket The socket handle pointing to the calling listen-socket
|
|
||||||
* @param Handle newSocket The socket handle to the newly spawned child socket
|
|
||||||
* @param String remoteIP The remote IP
|
|
||||||
* @param any arg The argument set by SocketSetArg() for the listen-socket
|
|
||||||
* @noreturn
|
|
||||||
*/
|
|
||||||
typeset SocketIncomingCB
|
|
||||||
{
|
|
||||||
function void (Handle socket, Handle newSocket, const char remoteIP[], int remotePort, any arg)
|
|
||||||
};
|
|
||||||
|
|
||||||
/**
|
|
||||||
* triggered if a socket receives data
|
|
||||||
*
|
|
||||||
* @note This is binary safe if you always use dataSize for operations on receiveData[]
|
|
||||||
* @note packets may be split up into multiple chunks -> multiple calls to the receive callback
|
|
||||||
* @note if not set otherwise by SocketSetOption(..., ConcatenateCallbacks, ...) receiveData will
|
|
||||||
* never be longer than 4096 characters including \0 terminator
|
|
||||||
*
|
|
||||||
* @param Handle socket The socket handle pointing to the calling socket
|
|
||||||
* @param String receiveData The data which arrived, 0-terminated at receiveData[dataSize]
|
|
||||||
* @param cell_t dataSize The length of the arrived data excluding the 0-termination
|
|
||||||
* @param any arg The argument set by SocketSetArg() for the socket
|
|
||||||
* @noreturn
|
|
||||||
*/
|
|
||||||
typeset SocketReceiveCB
|
|
||||||
{
|
|
||||||
function void (Handle socket, const char receiveData[], const int dataSize, any arg)
|
|
||||||
};
|
|
||||||
|
|
||||||
/**
|
|
||||||
* called after a socket sent all items in its send queue successfully
|
|
||||||
*
|
|
||||||
* @param Handle socket The socket handle pointing to the calling socket
|
|
||||||
* @param any arg The argument set by SocketSetArg() for the socket
|
|
||||||
* @noreturn
|
|
||||||
*/
|
|
||||||
typeset SocketSendqueueEmptyCB
|
|
||||||
{
|
|
||||||
function void (Handle socket, any arg)
|
|
||||||
};
|
|
||||||
|
|
||||||
/**
|
|
||||||
* called if a socket has been properly disconnected by the remote side
|
|
||||||
*
|
|
||||||
* @note You should call CloseHandle(socket) or reuse the socket before this function ends
|
|
||||||
*
|
|
||||||
* @param Handle socket The socket handle pointing to the calling socket
|
|
||||||
* @param any arg The argument set by SocketSetArg() for the socket
|
|
||||||
* @noreturn
|
|
||||||
*/
|
|
||||||
typeset SocketDisconnectCB
|
|
||||||
{
|
|
||||||
function void (Handle socket, any arg)
|
|
||||||
};
|
|
||||||
|
|
||||||
/**
|
|
||||||
* called if an unrecoverable error occured, close the socket without an additional call to a disconnect callback
|
|
||||||
*
|
|
||||||
* @note You should call CloseHandle(socket) or reuse the socket before this function ends
|
|
||||||
*
|
|
||||||
* @param Handle socket The socket handle pointing to the calling socket
|
|
||||||
* @param cell_t errorType The error type, see defines above
|
|
||||||
* @param cell_t errorNum The errno, see errno.h for details
|
|
||||||
* @param any arg The argument set by SocketSetArg() for the socket
|
|
||||||
* @noreturn
|
|
||||||
*/
|
|
||||||
typeset SocketErrorCB
|
|
||||||
{
|
|
||||||
function void (Handle socket, const int errorType, const int errorNum, any arg)
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
/*************************************************************************************************/
|
|
||||||
/******************************************** natives ********************************************/
|
|
||||||
/*************************************************************************************************/
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns whether a socket is connected or not.
|
|
||||||
*
|
|
||||||
* @param socket Socket handle to check
|
|
||||||
* @return bool The connection status
|
|
||||||
*/
|
|
||||||
native bool:SocketIsConnected(Handle:socket);
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Creates a new socket.
|
|
||||||
*
|
|
||||||
* @note this function may be relatively expensive, reuse sockets if possible
|
|
||||||
*
|
|
||||||
* @param SocketType protocol The protocol to use, SOCKET_TCP is default
|
|
||||||
* @param SocketErrorCB efunc The error callback
|
|
||||||
* @return Handle The socket handle. Returns INVALID_HANDLE on failure
|
|
||||||
*/
|
|
||||||
native Handle:SocketCreate(SocketType:protocol=SOCKET_TCP, SocketErrorCB:efunc);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Binds the socket to a local address
|
|
||||||
*
|
|
||||||
* @param Handle socket The handle of the socket to be used.
|
|
||||||
* @param String hostname The hostname (or IP) to bind the socket to.
|
|
||||||
* @param cell_t port The port to bind the socket to.
|
|
||||||
* @return bool true on success
|
|
||||||
*/
|
|
||||||
native bool:SocketBind(Handle:socket, const String:hostname[], port);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Connects a socket
|
|
||||||
*
|
|
||||||
* @note this native is threaded, it may be still running after it executed, use the connect callback
|
|
||||||
* @note invokes the SocketError callback with errorType = CONNECT_ERROR or EMPTY_HOST if it fails
|
|
||||||
* @note invokes the SocketConnect callback if it succeeds
|
|
||||||
*
|
|
||||||
* @param Handle socket The handle of the socket to be used.
|
|
||||||
* @param SocketConnectCB cfunc The connect callback
|
|
||||||
* @param SocketReceiveCB rfunc The receive callback
|
|
||||||
* @param SocketDisconnectCB dfunc The disconnect callback
|
|
||||||
* @param String hostname The hostname (or IP) to connect to.
|
|
||||||
* @param cell_t port The port to connect to.
|
|
||||||
* @noreturn
|
|
||||||
*/
|
|
||||||
native SocketConnect(Handle:socket, SocketConnectCB:cfunc, SocketReceiveCB:rfunc, SocketDisconnectCB:dfunc, const String:hostname[], port);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Disconnects a socket
|
|
||||||
*
|
|
||||||
* @note this will not close the handle, the socket will be reset to a state similar to after SocketCreate()
|
|
||||||
* @note this won't trigger any disconnect/error callbacks
|
|
||||||
*
|
|
||||||
* @noreturn
|
|
||||||
*/
|
|
||||||
native bool:SocketDisconnect(Handle:socket);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Makes a socket listen for incoming connections
|
|
||||||
*
|
|
||||||
* @param Handle socket The handle of the socket to be used.
|
|
||||||
* @param SocketIncomingCB ifunc The callback for incoming connections
|
|
||||||
* @return bool true on success
|
|
||||||
*/
|
|
||||||
native bool:SocketListen(Handle:socket, SocketIncomingCB:ifunc);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sends data through the socket.
|
|
||||||
*
|
|
||||||
* @note specify size for binary safe operation
|
|
||||||
* @note if size is not specified the \0 terminator will not be included
|
|
||||||
* @note This native is threaded, it may be still running after it executed (not atomic).
|
|
||||||
* @note Use the SendqueueEmpty callback to determine when all data has been successfully sent.
|
|
||||||
* @note The socket extension will ensure that the data will be send in the correct order and split
|
|
||||||
* the data if required.
|
|
||||||
*
|
|
||||||
* @param Handle socket The handle of the socket to be used.
|
|
||||||
* @param String data The data to send.
|
|
||||||
* @noreturn
|
|
||||||
*/
|
|
||||||
native SocketSend(Handle:socket, const String:data[], size=-1);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sends UDP data through the socket to a specific destination.
|
|
||||||
*
|
|
||||||
* @note specify size for binary safe operation
|
|
||||||
* @note if size is not specified the \0 terminator will not be included
|
|
||||||
* @note This native is threaded, it may be still running after it executed (not atomic).
|
|
||||||
* @note Use the SendqueueEmpty callback to determine when all data has been successfully sent.
|
|
||||||
* @note The socket extension will ensure that the data will be send in the correct order and split
|
|
||||||
* the data if required.
|
|
||||||
*
|
|
||||||
* @param Handle socket The handle of the socket to be used.
|
|
||||||
* @param String data The data to send.
|
|
||||||
* @param String hostname The hostname (or IP) to send to.
|
|
||||||
* @param cell_t port The port to send to.
|
|
||||||
* @noreturn
|
|
||||||
*/
|
|
||||||
native SocketSendTo(Handle:socket, const String:data[], size=-1, const String:hostname[], port);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Set a socket option.
|
|
||||||
*
|
|
||||||
* @param Handle socket The handle of the socket to be used. May be INVALID_HANDLE if not essential.
|
|
||||||
* @param SocketOption option The option to modify (see enum SocketOption for details).
|
|
||||||
* @param cellt_ value The value to set the option to.
|
|
||||||
* @return cell_t 1 on success.
|
|
||||||
*/
|
|
||||||
native SocketSetOption(Handle:socket, SocketOption:option, value);
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Defines the callback function for when the socket receives data
|
|
||||||
*
|
|
||||||
* @note this is only useful and required for child-sockets spawned by listen-sockets
|
|
||||||
* (otherwise you already set it in SocketConnect())
|
|
||||||
*
|
|
||||||
* @param Handle socket The handle of the socket to be used.
|
|
||||||
* @param SocketReceiveCB rfunc The receive callback
|
|
||||||
* @noreturn
|
|
||||||
*/
|
|
||||||
native SocketSetReceiveCallback(Handle:socket, SocketReceiveCB:rfunc);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Defines the callback function for when the socket sent all items in its send queue
|
|
||||||
*
|
|
||||||
* @note this must be called AFTER sending (queueing) the data
|
|
||||||
* @note if no send-data is queued this will fire the callback itself
|
|
||||||
* @note the callback is guaranteed to fire
|
|
||||||
*
|
|
||||||
* @param Handle socket The handle of the socket to be used.
|
|
||||||
* @param SocketDisconnectCB dfunc The disconnect callback
|
|
||||||
* @noreturn
|
|
||||||
*/
|
|
||||||
native SocketSetSendqueueEmptyCallback(Handle:socket, SocketSendqueueEmptyCB:sfunc);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Defines the callback function for when the socket was properly disconnected by the remote side
|
|
||||||
*
|
|
||||||
* @note this is only useful and required for child-sockets spawned by listen-sockets
|
|
||||||
* (otherwise you already set it in SocketConnect())
|
|
||||||
*
|
|
||||||
* @param Handle socket The handle of the socket to be used.
|
|
||||||
* @param SocketDisconnectCB dfunc The disconnect callback
|
|
||||||
* @noreturn
|
|
||||||
*/
|
|
||||||
native SocketSetDisconnectCallback(Handle:socket, SocketDisconnectCB:dfunc);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Defines the callback function for when the socket triggered an error
|
|
||||||
*
|
|
||||||
* @note this is only useful and required for child-sockets spawned by listen-sockets
|
|
||||||
* (otherwise you already set it in SocketCreate())
|
|
||||||
*
|
|
||||||
* @param Handle socket The handle of the socket to be used.
|
|
||||||
* @param SocketErrorCB efunc The error callback
|
|
||||||
* @noreturn
|
|
||||||
*/
|
|
||||||
native SocketSetErrorCallback(Handle:socket, SocketErrorCB:efunc);
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the argument being passed to callbacks
|
|
||||||
*
|
|
||||||
* @param Handle socket The handle of the socket to be used.
|
|
||||||
* @param any arg The argument to set
|
|
||||||
* @noreturn
|
|
||||||
*/
|
|
||||||
native SocketSetArg(Handle:socket, any:arg);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Retrieve the local system's hostname as the command "hostname" does.
|
|
||||||
*
|
|
||||||
* @param dest Destination string buffer to copy to.
|
|
||||||
* @param destLen Destination buffer length (includes null terminator).
|
|
||||||
*
|
|
||||||
* @return 1 on success
|
|
||||||
*/
|
|
||||||
native SocketGetHostName(String:dest[], destLen);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* _________________Do not edit below this line!_______________________
|
|
||||||
*/
|
|
||||||
public Extension:__ext_smsock =
|
|
||||||
{
|
|
||||||
name = "Socket",
|
|
||||||
file = "socket.ext",
|
|
||||||
#if defined AUTOLOAD_EXTENSIONS
|
|
||||||
autoload = 1,
|
|
||||||
#else
|
|
||||||
autoload = 0,
|
|
||||||
#endif
|
|
||||||
@@ -1,101 +0,0 @@
|
|||||||
/* no idea, but removes warnings */
|
|
||||||
#pragma tabsize 0
|
|
||||||
|
|
||||||
#include <sourcemod>
|
|
||||||
#include <sdktools>
|
|
||||||
#include <socket>
|
|
||||||
|
|
||||||
#define DEFAULT_LEN 64
|
|
||||||
#define TAG_LEN 64
|
|
||||||
#define INDEX_SEP ","
|
|
||||||
#define ACTIVE_CLIENTS_LENGTH 8192
|
|
||||||
|
|
||||||
#define NO_PREFIX ""
|
|
||||||
|
|
||||||
/* ---------------------- Globals ---------------------- */
|
|
||||||
static Handle:socket
|
|
||||||
|
|
||||||
/* ---------------------- Queries ---------------------- */
|
|
||||||
public QueryTeam(Handle:socketl, char[] steamid, bool rebuild){
|
|
||||||
/* steamid may be used to only query a single player's new team */
|
|
||||||
char strActiveClients[ACTIVE_CLIENTS_LENGTH];
|
|
||||||
char request[ACTIVE_CLIENTS_LENGTH + DEFAULT_LEN*2];
|
|
||||||
|
|
||||||
ActiveClients(NO_PREFIX, strActiveClients, ACTIVE_CLIENTS_LENGTH);
|
|
||||||
if(rebuild){
|
|
||||||
Format(request, sizeof(request), "rebuildteam,%s", strActiveClients);
|
|
||||||
}else{
|
|
||||||
Format(request, sizeof(request), "getteam,%s,%s", steamid, strActiveClients);
|
|
||||||
}
|
|
||||||
SocketSend(socket, request);
|
|
||||||
}
|
|
||||||
|
|
||||||
public QueryRating(client){
|
|
||||||
if(client>0 && IsClientConnected(client)){
|
|
||||||
/* get steamid first */
|
|
||||||
char pid[DEFAULT_LEN];
|
|
||||||
GetClientAuthId(client, AuthId_SteamID64, pid, DEFAULT_LEN, true);
|
|
||||||
/* build the request and send */
|
|
||||||
char request[2*DEFAULT_LEN];
|
|
||||||
Format(request, sizeof(request), "player,%s", pid);
|
|
||||||
SocketSend(socket, request);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* ---------------------- Receive ---------------------- */
|
|
||||||
public CaseSwitchReceive(Handle:socketl, String:receiveData[], const dataSize, any:arg) {
|
|
||||||
char tag[TAG_LEN];
|
|
||||||
|
|
||||||
//TODO why is receiveData and array of strings?!?!
|
|
||||||
SplitString(receiveData, INDEX_SEP, tag, TAG_LEN);
|
|
||||||
|
|
||||||
if(StrEqual(tag, "BALANCE_SINGLE")){
|
|
||||||
RebuildTeams(INDEX_SEP, "|",receiveData);
|
|
||||||
}else if(StrEqual(tag, "BALANCE_TEAMS")){
|
|
||||||
RebuildTeams(INDEX_SEP, "|",receiveData);
|
|
||||||
}else if(StrEqual(tag, "RATING_SINGLE")){
|
|
||||||
char ratingInfo[DEFAULT_LEN];
|
|
||||||
SplitString(receiveData, INDEX_SEP, ratingInfo, DEFAULT_LEN);
|
|
||||||
PrintToChatAll("%s", receiveData);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* ---------------------- Socket ---------------------- */
|
|
||||||
public CreateQuerySocket(int port){
|
|
||||||
socket = SocketCreate(SOCKET_TCP, OnSocketError);
|
|
||||||
SocketConnect(socket, OnSocketConnected, CaseSwitchReceive, OnSocketDisconnected, "127.0.0.1", port);
|
|
||||||
}
|
|
||||||
|
|
||||||
public Action AttemptReconnectSocket(Handle:socketl){
|
|
||||||
if(socket != INVALID_HANDLE){
|
|
||||||
CloseHandle(socketl);
|
|
||||||
}else{
|
|
||||||
socket = SocketCreate(SOCKET_TCP,OnSocketError);
|
|
||||||
if(socket != INVALID_HANDLE){
|
|
||||||
SocketConnect(socket, OnSocketConnected, CaseSwitchReceive,
|
|
||||||
OnSocketDisconnected, "127.0.0.1", 7040);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
/* check if socket is connected */
|
|
||||||
if(SocketIsConnected(socketl)){
|
|
||||||
return Plugin_Stop;
|
|
||||||
}else{
|
|
||||||
return Plugin_Continue;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public Handle GetSocket(){
|
|
||||||
return socket;
|
|
||||||
}
|
|
||||||
|
|
||||||
public OnSocketConnected(Handle:socketl,any:arg) {
|
|
||||||
}
|
|
||||||
|
|
||||||
public OnSocketDisconnected(Handle:socketl,any:arg) {
|
|
||||||
CreateTimer(10.0, AttemptReconnectSocket, socketl, TIMER_REPEAT);
|
|
||||||
}
|
|
||||||
|
|
||||||
public OnSocketError(Handle:socketl, const errorType, const errorNum,any:arg) {
|
|
||||||
LogError("socket error %d (errno %d)", errorType, errorNum);
|
|
||||||
CloseHandle(socket);
|
|
||||||
}
|
|
||||||
@@ -1,58 +0,0 @@
|
|||||||
#define DEFAULT_LEN 64
|
|
||||||
#define MAX_PLAYERS 32
|
|
||||||
#define MAX_LENGTH_ID_TEAM 128
|
|
||||||
|
|
||||||
public void EventWinnerTeam(Handle:event, char[] prefix, char[] buf, int buflen){
|
|
||||||
new team_id = GetEventInt(event, "winner");
|
|
||||||
Format(buf, buflen, "%s,%d", prefix, team_id);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void MapName(char[] prefix, char[] buf, int buflen){
|
|
||||||
new String:map[DEFAULT_LEN];
|
|
||||||
GetCurrentMap(map, sizeof(map));
|
|
||||||
Format(buf, buflen, "%s%s", prefix, map);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ServerName(char[] buf,int buflen){
|
|
||||||
new String:sname[SNAME_LEN];
|
|
||||||
ConVar servername = FindConVar("hostname");
|
|
||||||
servername.GetString(sname,SNAME_LEN);
|
|
||||||
ReplaceString(sname, SNAME_LEN," ","");
|
|
||||||
ReplaceString(sname, SNAME_LEN,"[","");
|
|
||||||
ReplaceString(sname, SNAME_LEN,"]","");
|
|
||||||
ReplaceString(sname, SNAME_LEN,"(","");
|
|
||||||
ReplaceString(sname, SNAME_LEN,")","");
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public void RebuildTeams(char[] SEP, char[] SUBSEP, char[] input){
|
|
||||||
|
|
||||||
/* buffers for later */
|
|
||||||
char buffers[MAX_PLAYERS][MAX_LENGTH_ID_TEAM];
|
|
||||||
new parts = ExplodeString(input, SEP, buffers, MAX_PLAYERS, MAX_LENGTH_ID_TEAM);
|
|
||||||
new StringMap:map;
|
|
||||||
|
|
||||||
/* i=1 to skip tag in something like TAG,player|team,player|team,... */
|
|
||||||
for(new i = 1; i < parts; i++){
|
|
||||||
char idAndTeam[2][MAX_LENGTH_ID_TEAM];
|
|
||||||
ExplodeString(buffers[i], SUBSEP, idAndTeam, 2, MAX_LENGTH_ID_TEAM);
|
|
||||||
map.SetString(idAndTeam[0], idAndTeam[1], true);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* hasmap indirection nessesary cause there doesnt exist a "ClientByAuthID-like function */
|
|
||||||
for(new client=0; client <MaxClients; client++){
|
|
||||||
/* get Steam-Id to match */
|
|
||||||
char sid[DEFAULT_LEN];
|
|
||||||
if(client>0 && IsClientConnected(client)){
|
|
||||||
GetClientAuthId(client, AuthId_SteamID64, sid, DEFAULT_LEN, true);
|
|
||||||
}
|
|
||||||
/* get team for steamid and balance*/
|
|
||||||
char team[MAX_LENGTH_ID_TEAM];
|
|
||||||
if(map.GetString(sid, team, sizeof(team))){
|
|
||||||
new tid = StringToInt(team);
|
|
||||||
if(tid>0 && IsClientConnected(client)){
|
|
||||||
ChangeClientTeam(client, tid);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Reference in New Issue
Block a user