diff --git a/.gitignore b/.gitignore
index 6f4c8a6..27b10bd 100644
--- a/.gitignore
+++ b/.gitignore
@@ -1,3 +1,6 @@
*.swp
+include/
+.vscode
+sourcemod/
*.bak
*.smx
diff --git a/LICENSE b/LICENSE
new file mode 100644
index 0000000..f288702
--- /dev/null
+++ b/LICENSE
@@ -0,0 +1,674 @@
+ GNU GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
+
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+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+ 17. Interpretation of Sections 15 and 16.
+
+ If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+
+ Copyright (C)
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ Copyright (C)
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+.
diff --git a/README.md b/README.md
index 8a27216..85d0b38 100644
--- a/README.md
+++ b/README.md
@@ -1,4 +1,4 @@
-This plugin was written to output information on Source-server (primarily Insurgency) that can be interpreted by the [Skillbird-framework](https://gitlab.com/Sheppy_/skillbird) and in turn be queried as useful information to display back the players or use for team-balancing.
+This plugin was written to output information on Source-server (primarily Insurgency) that can be interpreted by the [Skillbird-framework](https://github.com/FAUSheppy/skillbird) and in turn be queried as useful information to display back the players or use for team-balancing.
# Setup
## Install Insurgency Server
@@ -19,6 +19,9 @@ Start CMD and install the [Insurgency Server](https://developer.valvesoftware.co
## Compile Plugin
Download and unpack [Sourcemod](http://www.sourcemod.net/downloads.php), after unpacking, there should be two directories, *addons* and *cfg*. Execute *build.sh* with the addons dir as argument.
+Download and unpack the extensions [json](https://github.com/FAUSheppy/sm-json) and and move all files into the *scriping/include/* directory.
+Download and upack the [system2](https://forums.alliedmods.net/showthread.php?t=146019) and and move all files into the *scriping/include/* and *extensions* directory respectively.
+
./build.sh /path/to/addons/dir/
## Add Sourcemod/Plugins to Insurgency Server
@@ -45,23 +48,10 @@ In the Server console (or via rcon). It is normal for the console to be laggy.
sm plugins refresh
sm plugins unload_all
- sm plugins load TrueSkillLoggingMain
- sm plugins load TrueSkillQueryMain
+ sm plugins load Skillbird
-## Data Output for skillbird
-The output must be written to a file from which the skillbird-framework can read it. As a simple solution you can just write it to a file using a pipe:
+# Why include system2 as binaries?
+Because I'm a lazy cheat. I don't it's against the GPL as long as I tell you the source-code is [here](https://github.com/dordnung/System2).
- ./start_server.sh > output.log
-
-Or if you still want to see the output as it is printed:
-
- ./start_server.sh | tee output.log
-
-What I am personally doing is starting Insurgency with systemd and then:
-
- journalctl -fu insurgency.service > output.log
-
-Set sv\_logflush to 1 in the server.cfg to write out the information in shorter intervals, the performance impact is negligible.
-
-# Why include sm-socket as binaries?
-Because building Sourcemod extensions is annoying to do for the average user. I know it's not a perfect solution, but it's the best I could come up with. In compliance with the terms of the GPL (the license of Sourcemod), you may find the source code of those binaries [here](https://github.com/nefarius/sm-ext-socket).
+# Why do you have the json dependency in your repro
+Because I'm a lazy cheat, please leave [this guy](https://github.com/clugg/sm-json/) a star.
diff --git a/build.sh b/build.sh
index 729ffe8..a133b80 100755
--- a/build.sh
+++ b/build.sh
@@ -11,18 +11,11 @@ sourcemod_addons_dir=$1
plugin_dir=$sourcemod_addons_dir/sourcemod/scripting
ext_dir=$sourcemod_addons_dir/sourcemod/extensions
-cp scripting/TrueSkillLoggingMain.sp \
- scripting/TrueSkillQueryMain.sp \
- scripting/client.sp \
- scripting/utils.sp \
- scripting/query.sp \
- $plugin_dir/
-
-cp scripting/include/* $plugin_dir/include/
-
+cp scripting/*.sp $plugin_dir/
+cp -r scripting/include/* $plugin_dir/include/
cp extensions/* $ext_dir/
originDir=$(pwd)
cd $plugin_dir
-./compile.sh TrueSkillLoggingMain.sp TrueSkillQueryMain.sp
-cp compiled/TrueSkill* $originDir/
+./compile.sh Skillbird.sp
+cp compiled/Skillbird* $originDir/
diff --git a/extensions/socket.ext.dll b/extensions/socket.ext.dll
deleted file mode 100644
index cbefa52..0000000
Binary files a/extensions/socket.ext.dll and /dev/null differ
diff --git a/extensions/socket.ext.so b/extensions/socket.ext.so
deleted file mode 100755
index 25d8252..0000000
Binary files a/extensions/socket.ext.so and /dev/null differ
diff --git a/extensions/system2.ext.dll b/extensions/system2.ext.dll
new file mode 100644
index 0000000..118bdf3
Binary files /dev/null and b/extensions/system2.ext.dll differ
diff --git a/extensions/system2.ext.so b/extensions/system2.ext.so
new file mode 100644
index 0000000..9dad877
Binary files /dev/null and b/extensions/system2.ext.so differ
diff --git a/scripting/EventHandlers.sp b/scripting/EventHandlers.sp
new file mode 100644
index 0000000..3128259
--- /dev/null
+++ b/scripting/EventHandlers.sp
@@ -0,0 +1,29 @@
+#include "Interfaces.sp"
+
+public Action:Event_RoundStart(Handle:event, const String:name[], bool:dontBroadcast){
+
+ SubmittEventActiveClients();
+ SubmittEventMapInformation();
+
+ /* generate session id for this round */
+ SetConVarInt(FindConVar("session-id"), GetRandomInt(0, 200000));
+ return Plugin_Continue;
+}
+
+public Action:Event_RoundEnd(Handle:event, const String:name[], bool:dontBroadcast){
+ SubmittEventActiveClients();
+ new team_id = GetEventInt(event, "winner");
+ SubmittEventWinnerTeam(team_id);
+ SubmittEventRoundEnd();
+ return Plugin_Continue;
+}
+
+public Action:Event_PlayerDisconnect(Handle:event, const String:name[], bool:dontBroadcast){
+ SubmittEventActiveClients();
+ return Plugin_Continue;
+}
+
+public Action:Event_PlayerChangedTeam(Handle:event, const String:name[], bool:dontBroadcast){
+ SubmittEventActiveClients();
+ return Plugin_Continue;
+}
diff --git a/scripting/IngameMessages.sp b/scripting/IngameMessages.sp
new file mode 100644
index 0000000..bb2559b
--- /dev/null
+++ b/scripting/IngameMessages.sp
@@ -0,0 +1,44 @@
+#include
+#include
+#include
+
+#define DEFAULT_LEN 64
+#define SNAME_LEN 256
+
+#define VAR_TARGET_PORT "skillbird_target_port"
+
+
+public void PrintHttpResponse(bool success, const char[] error, System2HTTPRequest request, System2HTTPResponse response, HTTPRequestMethod method) {
+ if (success) {
+ if(response.StatusCode == 204 || response.StatusCode == 200){
+ char[] content = new char[response.ContentLength + 1];
+ response.GetContent(content, response.ContentLength + 1);
+ PrintToChatAll("%s", content);
+ }else if(response.StatusCode == 404){
+ PrintToChatAll("skillbird:error:player_not_in_db");
+ }else{
+ PrintToChatAll("skillbird:error:scheduled_downtime:database_backup");
+ }
+ } else {
+ PrintToChatAll("skillbird:error: backend unavailiable");
+ }
+ }
+
+public void DisplayRating(int client){
+ new String:url[SNAME_LEN];
+ new String:clientId[DEFAULT_LEN];
+ GetClientAuthId(client, AuthId_SteamID64, clientId, DEFAULT_LEN);
+ Format(url, sizeof(url), "http://localhost:%d/get-player-rating-msg?id=%s", GetConVarInt(FindConVar(VAR_TARGET_PORT)), clientId);
+ System2HTTPRequest httpRequest = new System2HTTPRequest(PrintHttpResponse, url);
+ httpRequest.GET();
+}
+
+public Action Timer_ConnectMessage(Handle timer, int client){
+ DisplayRating(client);
+ return Plugin_Continue;
+}
+
+public Action CommandRating(int client, int args){
+ DisplayRating(client);
+ return Plugin_Continue;
+}
diff --git a/scripting/Interfaces.sp b/scripting/Interfaces.sp
new file mode 100644
index 0000000..a39ba7a
--- /dev/null
+++ b/scripting/Interfaces.sp
@@ -0,0 +1,99 @@
+#pragma tabsize 0
+
+#include
+#include
+#include
+#include
+#include
+
+#define DEFAULT_LEN 64
+#define SNAME_LEN 256
+#define ACTIVE_CLIENTS_LENGTH 8192
+#define VAR_TARGET_PORT "skillbird_target_port"
+#define VAR_SESSION_ID "session_id"
+
+public void HttpResponseCallback(bool success, const char[] error, System2HTTPRequest request, System2HTTPResponse response, HTTPRequestMethod method) {
+}
+
+public void SubmittViaHTTP(char[] jsonString){
+
+ new String:url[SNAME_LEN];
+ Format(url, sizeof(url), "http://localhost:%d/single-event?session=%d", GetConVarInt(FindConVar(VAR_TARGET_PORT)), GetConVarInt(FindConVar(VAR_SESSION_ID)) );
+
+ System2HTTPRequest httpRequest = new System2HTTPRequest(HttpResponseCallback, url);
+ httpRequest.SetHeader("Content-Type", "application/json");
+ httpRequest.SetData(jsonString);
+ httpRequest.POST();
+}
+
+public void SubmittEventActiveClients(){
+
+ /* primary json */
+ JSON_Object obj = new JSON_Object();
+ obj.SetString("etype", "active_players");
+ obj.SetInt("timestamp", GetTime());
+
+ /* generate players */
+ JSON_Array players = new JSON_Array();
+
+ for(new i = 1; i <= MaxClients;i++){
+ if(!IsClientConnected(i)){
+ continue;
+ }
+
+ JSON_Object player = new JSON_Object();
+
+ new String:clientId[DEFAULT_LEN];
+ new String:clientName[SNAME_LEN];
+ GetClientAuthId(i, AuthId_SteamID64, clientId, DEFAULT_LEN, true);
+ GetClientName(i, clientName, SNAME_LEN);
+
+ player.SetString("id", clientId);
+ player.SetString("name", clientName);
+ player.SetInt("team", GetClientTeam(i));
+ players.PushObject(player);
+ }
+
+ /* add players array to primary object */
+ obj.SetObject("players", players);
+
+ char output[2048];
+ obj.Encode(output, sizeof(output));
+ SubmittViaHTTP(output);
+}
+
+public void SubmittEventMapInformation(){
+ new String:mapname[DEFAULT_LEN];
+ GetCurrentMap(mapname, sizeof(mapname));
+
+ JSON_Object obj = new JSON_Object();
+ obj.SetString("etype", "map");
+ obj.SetInt("timestamp", GetTime());
+ obj.SetString("map", mapname);
+
+ char output[2048];
+ obj.Encode(output, sizeof(output));
+ SubmittViaHTTP(output);
+}
+
+public void SubmittEventWinnerTeam(int team_id){
+
+ JSON_Object obj = new JSON_Object();
+ obj.SetString("etype", "winner");
+ obj.SetInt("timestamp", GetTime());
+ obj.SetInt("winnerTeam", team_id);
+
+ char output[2048];
+ obj.Encode(output, sizeof(output));
+ SubmittViaHTTP(output);
+}
+
+public void SubmittEventRoundEnd(){
+ JSON_Object obj = new JSON_Object();
+ obj.SetString("etype", "round_end");
+ obj.SetInt("timestamp", GetTime());
+
+ char output[2048];
+ obj.Encode(output, sizeof(output));
+ SubmittViaHTTP(output);
+}
diff --git a/scripting/Skillbird.sp b/scripting/Skillbird.sp
new file mode 100644
index 0000000..6154677
--- /dev/null
+++ b/scripting/Skillbird.sp
@@ -0,0 +1,46 @@
+#pragma tabsize 0
+
+#include
+#include
+#include "IngameMessages.sp"
+#include "EventHandlers.sp"
+
+#define DEFAULT_LEN 64
+#define SNAME_LEN 256
+
+#define VAR_SESSION_ID "session_id"
+#define VAR_TARGET_PORT "skillbird_target_port"
+
+/* ---------------------- Plugin ---------------------- */
+public Plugin:myinfo = {
+ name = "Skillbird",
+ author = "FAUSheppy",
+ description = "Module to interact with the skillbird framework",
+ version = "3.0",
+ url = "https://github.com/FAUSheppy/skillbird-sourcemod"
+};
+
+public APLRes:AskPluginLoad2(Handle:myself, bool:late, String:error[], err_max){
+ return APLRes_Success;
+}
+
+public OnPluginStart(){
+
+ /* Hook Events */
+ HookEvent("round_end", Event_RoundEnd);
+ HookEvent("player_team", Event_PlayerChangedTeam);
+ HookEvent("player_disconnect", Event_PlayerDisconnect);
+
+ CreateConVar(VAR_SESSION_ID, "0", "Session in for this round");
+ CreateConVar(VAR_TARGET_PORT, "6200", "Skillbird backend target port", FCVAR_PROTECTED);
+
+ RegConsoleCmd("rating", CommandRating);
+}
+
+public OnClientAuthorized(client, const String:auth[]){
+ CreateTimer(5.0, Timer_ConnectMessage, client);
+}
+
+public OnMapStart(){
+ SetConVarInt(FindConVar(VAR_SESSION_ID), GetRandomInt(1, 200000));
+}
diff --git a/scripting/TrueSkillLoggingMain.sp b/scripting/TrueSkillLoggingMain.sp
deleted file mode 100644
index 6f0ed04..0000000
--- a/scripting/TrueSkillLoggingMain.sp
+++ /dev/null
@@ -1,92 +0,0 @@
-#pragma tabsize 0
-#include
-#include
-#include
-#include "client.sp"
-#include "utils.sp"
-#include "query.sp"
-#define DEFAULT_LEN 64
-#define SNAME_LEN 256
-
-/* ---------------------- Globals ---------------------- */
-static Handle:logfile;
-
-/* ---------------------- Timers ---------------------- */
-public Action:Timer_MapStart(Handle:timer){
- LogActiveClients(logfile, "0x42,map_start_active,");
- return Plugin_Continue;
-}
-
-public Action:Timer_RoundStart(Handle:timer){
- LogActiveClients(logfile, "0x42,round_start_active,");
- char map[SNAME_LEN];
- MapName("0x42,mapname,", map, sizeof(map));
- LogToOpenFile(logfile, map);
- return Plugin_Continue;
-}
-
-/* ---------------------- Events ---------------------- */
-public Action:Event_RoundStart(Handle:event, const String:name[], bool:dontBroadcast){
- LogActiveClients(logfile, "0x42,round_start_active,");
- return Plugin_Continue;
-}
-
-public Action:Event_RoundEnd(Handle:event, const String:name[], bool:dontBroadcast){
- char eventWTeam[SNAME_LEN];
- EventWinnerTeam(event, "0x42,winner,", eventWTeam, sizeof(eventWTeam));
- LogToOpenFile(logfile, eventWTeam);
- LogActiveClients(logfile, "0x42,round_end_active,");
- return Plugin_Continue;
-}
-
-public Action:Event_PlayerDisconnect(Handle:event, const String:name[], bool:dontBroadcast){
- LogClientEventFormat(logfile, event, "0x42,disconnect,");
- LogActiveClients(logfile, "0x42,dc,");
- return Plugin_Continue;
-}
-
-public Action:Event_PlayerChangedTeam(Handle:event, const String:name[], bool:dontBroadcast){
- LogActiveClients(logfile, "0x42,tc,");
- LogClientEventFormat(logfile, event, "0x42,teamchange,");
- return Plugin_Continue;
-}
-
-public OnMapStart(){
- CreateTimer(5.0, Timer_MapStart);
-}
-
-/* ---------------------- Plugin ---------------------- */
-public Plugin:myinfo = {
- name = "skillbird-data-collection,
- author = "FAUSheppy",
- description = "Module to collect data for the skillbird framework",
- version = "2.0",
- url = "https://github.com/FAUSheppy/skillbird-sourcemod"
-};
-
-public APLRes:AskPluginLoad2(Handle:myself, bool:late, String:error[], err_max){
- return APLRes_Success;
-}
-
-public OnPluginStart(){
-
- /* get and verify server name for output file */
- char server[SNAME_LEN];
- ServerName(server, sizeof(server));
- logfile = OpenFile(server, "at", false, NULL_STRING);
- if strlen(server) < 1:
- return ThrowNativeError(SP_ERROR_NATIVE, "Computed Invalid Servername '%s'", server)
-
- /* inial line */
- LogToOpenFile(logfile, "0x42,start");
-
- /* Hook Events */
- HookEvent("round_end", Event_RoundEnd);
- HookEvent("player_team", Event_PlayerChangedTeam);
- HookEvent("player_disconnect", Event_PlayerDisconnect);
-}
-
-public OnPluginEnd(){
- LogToOpenFile(logfile, "0x42,plugin unloaded");
- CloseHandle(logfile);
-}
diff --git a/scripting/TrueSkillQueryMain.sp b/scripting/TrueSkillQueryMain.sp
deleted file mode 100644
index b30d4a0..0000000
--- a/scripting/TrueSkillQueryMain.sp
+++ /dev/null
@@ -1,61 +0,0 @@
-/* no idea, but removes warnings */
-#pragma tabsize 0
-
-#include
-#include
-#include
-#include "query.sp"
-#include "client.sp"
-#include "utils.sp"
-
-#define DEFAULT_LEN 64
-#define INVALID 0
-
-#define REBUILD_TEAM true
-#define NO_REBUILD_TEAM false
-
-/* ---------------------- Hooks ---------------------- */
-public OnClientAuthorized(client,const String:auth[]){
- CreateTimer(5.0, Timer_ConnectMessage, client);
- CreateTimer(5.0, Timer_QueryTeam, client);
-}
-public OnScrambleTeams(){
- QueryTeam(GetSocket(), "NONE", REBUILD_TEAM);
-}
-
-/* ---------------------- Timers ---------------------- */
-public Action Timer_ConnectMessage(Handle timer, int client){
- QueryRating(client);
- return Plugin_Continue;
-}
-
-public Action Timer_QueryTeam(Handle timer, int client){
- char clientIDString[DEFAULT_LEN];
- ClientID(client, clientIDString, DEFAULT_LEN);
- QueryTeam(GetSocket(), clientIDString, false);
- return Plugin_Continue;
-}
-
-/* ---------------------- Plugin ---------------------- */
-public Plugin:myinfo = {
- name = "skillbird-query",
- author = "FAUSheppy",
- description = "Module for interaction with the skillbird API",
- version = "2.0",
- url = "https://github.com/FAUSheppy/skillbird-sourcemod"
-};
-
-public APLRes:AskPluginLoad2(Handle:myself, bool:late, String:error[], err_max){
- return APLRes_Success;
-}
-
-public OnPluginStart(){
- CreateQuerySocket(7040);
-}
-
-public OnPluginEnd(){
- if (GetSocket() == INVALID_HANDLE){
- return;
- }
- CloseHandle(GetSocket());
-}
diff --git a/scripting/client.sp b/scripting/client.sp
deleted file mode 100644
index 50ffb4a..0000000
--- a/scripting/client.sp
+++ /dev/null
@@ -1,63 +0,0 @@
-#pragma tabsize 0
-
-#include
-#include
-#include
-
-#define DEFAULT_LEN 64
-#define SNAME_LEN 256
-#define ACTIVE_CLIENTS_LENGTH 8192
-
-public void ClientName(const client,char[] buf,buflen){
- new String:name[DEFAULT_LEN];
- if(IsClientConnected(client)){
- GetClientName(client, name, DEFAULT_LEN);
-
- /* get fucked if you use my seperators in your name */
- ReplaceString(name, DEFAULT_LEN,",","$");
- ReplaceString(name, DEFAULT_LEN,"|","&");
- ReplaceString(name, DEFAULT_LEN,"0x42","0x21");
- }
-}
-
-public void ClientID(int client, char[] buf, int buflen){
- if(IsClientConnected(client)){
- GetClientAuthId(client, AuthId_SteamID64, buf, DEFAULT_LEN, true);
- }
-}
-
-public void ActiveClients(char[] prefix, char[] buf, buflen){
- new String:str_tmp[ACTIVE_CLIENTS_LENGTH];
- for(new i = 1; i <= MaxClients;i++){
- new String:strCliID[DEFAULT_LEN];
- new String:strCliName[DEFAULT_LEN];
- ClientID(i, strCliID, DEFAULT_LEN);
- ClientName(i, strCliName, DEFAULT_LEN);
- Format(str_tmp, ACTIVE_CLIENTS_LENGTH,
- "%s|%s|%s|%d,", str_tmp, strCliID, strCliName, GetClientTeam(i));
- }
- Format(str_tmp, ACTIVE_CLIENTS_LENGTH, "%s%s", prefix,str_tmp);
-}
-
-public void LogActiveClients(Handle:logfile, char[] prefix){
- char strActiveClients[ACTIVE_CLIENTS_LENGTH];
- ActiveClients(prefix, strActiveClients, ACTIVE_CLIENTS_LENGTH);
- LogToOpenFile(logfile, strActiveClients);
-}
-
-public void LogClientEventFormat(Handle:logfile, Handle:event, char[] prefix){
- char strClientEvent[2*DEFAULT_LEN];
- ClientEventFormat(event, prefix, strClientEvent, 2*DEFAULT_LEN);
- LogToOpenFile(logfile, strClientEvent);
-
-}
-
-public void ClientEventFormat(Handle:event, char[] prefix, char[] buf, buflen){
- new client = GetClientOfUserId(GetEventInt(event, "userid"));
- char team[4];
- Format(team, sizeof(team), "%d", GetClientTeam(client));
- char tmp[DEFAULT_LEN*2];
- char strCliID[DEFAULT_LEN];
- ClientID(client, strCliID, DEFAULT_LEN);
- Format(tmp, 2*DEFAULT_LEN, "%s%s,%s", prefix, strCliID, team);
-}
diff --git a/scripting/include/socket.inc b/scripting/include/socket.inc
deleted file mode 100644
index f3a58d2..0000000
--- a/scripting/include/socket.inc
+++ /dev/null
@@ -1,487 +0,0 @@
-// socket extension include file
-
-#if defined _socket_included
- #endinput
-#endif
-#define _socket_included
-#include
-
-enum SocketType {
- SOCKET_TCP = 1,
- SOCKET_UDP,
- SOCKET_RAW
-}
-
-#define EMPTY_HOST 1
-#define NO_HOST 2
-#define CONNECT_ERROR 3
-#define SEND_ERROR 4
-#define BIND_ERROR 5
-#define RECV_ERROR 6
-#define LISTEN_ERROR 7
-
-
-/*************************************************************************************************/
-/******************************************** options ********************************************/
-/*************************************************************************************************/
-
-
-/**
- * Options available for SocketSetOption()
- *
- * @note modifying these options is not required for normal operation, you can skip the whole
- * section in most cases.
- */
-enum SocketOption {
-/**
- * If this option is set the socket extension will try to concatenate SocketReceive callbacks.
- *
- * This will possibly lower the amount of callbacks passed to SourceMod plugins and improve the
- * performance. The socket extension will preserve the packet order.
- *
- * @note this doesn't prevent multiple callbacks, it only reduces them for high load.
- * @note this will not truncate packets below 4096 bytes, setting it lower will be ignored
- * @note set this option if you expect lots of data in a short timeframe
- * @note don't forget to set your buffer sizes at least to the value passed to this function, but
- * always at least to 4096
- *
- * @param cell_t 0(=default) to disable or max. chunk size including \0 terminator in bytes
- * @return bool true on success
- */
- ConcatenateCallbacks = 1,
-/**
- * If this option is set the socket extension will enforce a mutex lock in the GameFrame() hook.
- *
- * This will ensure that callbacks will be processed every gameframe as fast as possible with the
- * drawback of potentially creating lag. It's not recommended to set this option for most cases.
- * If this option is not set the gameframe will be skipped if quietly obtaining a lock fails.
- *
- * @note combine this with CallbacksPerFrame for best performance
- * @note this option will affect all sockets from all plugins, use it with caution!
- *
- * @param bool whether to force locking or not
- * @return bool true on success
- */
- ForceFrameLock,
-/**
- * This will specify the maximum amount of callbacks processed in every gameframe.
- *
- * The default value for this option is 1, setting it higher will possibly increase networking
- * performance but may cause lag if it's set too high.
- * The amount of callbacks actually being processed is limited by not being able to quietly obtain
- * a lock (see ForceFrameLock) and the amount of callbacks in the queue.
- *
- * @note this option will affect all sockets from all plugins, use it with caution!
- *
- * @param cell_t maximum amount of callbacks per gameframe
- * @return bool true on success
- */
- CallbacksPerFrame,
-/**
- * If this option is set the socket will be allowed to send broadcast messages in case the protocol
- * supports it. This is a wrapper for setting SO_BROADCAST.
- *
- * @param bool whether to allow broadcasting or not
- * @return bool true on success
- */
- SocketBroadcast,
-/**
- * If this option is set SocketBind() will allow reusing local adresses in case the protocol
- * supports it. This is a wrapper for setting SO_REUSEADDR.
- *
- * @param bool whether to allow broadcasting or not
- * @return bool true on success
- */
- SocketReuseAddr,
-/**
- * If this option is set the socket will try to keep the connection alive by periodically sending
- * messages if the protocol supports it. This is a wrapper for setting SO_KEEPALIVE.
- *
- * @param bool whether to allow broadcasting or not
- * @return bool true on success
- */
- SocketKeepAlive,
-/**
- * This option specifies how long a socket will wait if it's being closed and its send buffer is
- * still filled. This is a wrapper for setting SO_LINGER.
- *
- * @param cell_t 0 (=default) to disable or time in s
- * @return bool true on success
- */
- SocketLinger,
-/**
- * If this option is set out-of-band data will be inlined into the normal receive stream. This is a
- * wrapper for setting SO_OOBINLINE.
- *
- * @param bool whether to inline out-of-band data or not
- * @return bool true on success
- */
- SocketOOBInline,
-/**
- * This option specifies how large the send buffer will be. This is a wrapper for setting
- * SO_SNDBUF.
- *
- * @param cell_t size in bytes
- * @return bool true on success
- */
- SocketSendBuffer,
-/**
- * This option specifies how large the receive buffer will be. This is a wrapper for setting
- * SO_RCVBUF.
- *
- * @param cell_t size in bytes
- * @return bool true on success
- */
- SocketReceiveBuffer,
-/**
- * If this option is set outgoing messages will ignore the default routing facilities if the
- * protocol implementation supports it. The remote site should be directly connected to the sender.
- * This is a wrapper for setting SO_DONTROUTE.
- *
- * @param bool whether to skip default routing or not
- * @return bool true on success
- */
- SocketDontRoute,
-/**
- * This option specifies the minimum amount of data to receive before processing it. This is a
- * wrapper for setting SO_RCVLOWAT.
- *
- * @note this can probably block the extension, use it with caution!
- *
- * @param cell_t size in bytes
- * @return bool true on success
- */
- SocketReceiveLowWatermark,
-/**
- * This option specifies how long a socket will try to receive data before it times out and
- * processes the data. This is a wrapper for setting SO_RCVTIMEO.
- *
- * @param cell_t 0 (=default) to disable or time in ms
- * @return bool true on success
- */
- SocketReceiveTimeout,
-/**
- * This option specifies the minimum amount of data required in the send buffer before starting to
- * send it. This is a wrapper for setting SO_SNDLOWAT.
- *
- * @note this can probably block the extension, use it with caution!
- *
- * @param cell_t size in bytes
- * @return bool true on success
- */
- SocketSendLowWatermark,
-/**
- * This option specifies how long a socket will try to send data before it times out and
- * retries it later. This is a wrapper for setting SO_SNDTIMEO.
- *
- * @param cell_t 0 (=default) to disable or time in ms
- * @return bool true on success
- */
- SocketSendTimeout,
-/**
- * If this option is set the socket extension will display debugging messages in the server console/logs.
- *
- * @param bool whether to enable debugging or not
- * @return bool true on success
- */
- DebugMode
-}
-
-
-/*************************************************************************************************/
-/******************************************* callbacks *******************************************/
-/*************************************************************************************************/
-
-
-/**
- * triggered if a normal sockets finished connecting and is ready to be used
- *
- * @param socket The socket handle pointing to the calling socket
- * @param arg The argument set by SocketSetArg()
- * @noreturn
- */
-//funcenum SocketConnectCB
-//{
-// public(Handle:socket, any:arg)
-//};
-
-typeset SocketConnectCB
-{
- function void (Handle socket, any arg);
-};
-
-/**
- * triggered if a listening socket received an incoming connection and is ready to be used
- *
- * @note The child-socket won't work until receive-, disconnect-, and errorcallback for it are set.
- *
- * @param Handle socket The socket handle pointing to the calling listen-socket
- * @param Handle newSocket The socket handle to the newly spawned child socket
- * @param String remoteIP The remote IP
- * @param any arg The argument set by SocketSetArg() for the listen-socket
- * @noreturn
- */
-typeset SocketIncomingCB
-{
- function void (Handle socket, Handle newSocket, const char remoteIP[], int remotePort, any arg)
-};
-
-/**
- * triggered if a socket receives data
- *
- * @note This is binary safe if you always use dataSize for operations on receiveData[]
- * @note packets may be split up into multiple chunks -> multiple calls to the receive callback
- * @note if not set otherwise by SocketSetOption(..., ConcatenateCallbacks, ...) receiveData will
- * never be longer than 4096 characters including \0 terminator
- *
- * @param Handle socket The socket handle pointing to the calling socket
- * @param String receiveData The data which arrived, 0-terminated at receiveData[dataSize]
- * @param cell_t dataSize The length of the arrived data excluding the 0-termination
- * @param any arg The argument set by SocketSetArg() for the socket
- * @noreturn
- */
-typeset SocketReceiveCB
-{
- function void (Handle socket, const char receiveData[], const int dataSize, any arg)
-};
-
-/**
- * called after a socket sent all items in its send queue successfully
- *
- * @param Handle socket The socket handle pointing to the calling socket
- * @param any arg The argument set by SocketSetArg() for the socket
- * @noreturn
- */
-typeset SocketSendqueueEmptyCB
-{
- function void (Handle socket, any arg)
-};
-
-/**
- * called if a socket has been properly disconnected by the remote side
- *
- * @note You should call CloseHandle(socket) or reuse the socket before this function ends
- *
- * @param Handle socket The socket handle pointing to the calling socket
- * @param any arg The argument set by SocketSetArg() for the socket
- * @noreturn
- */
-typeset SocketDisconnectCB
-{
- function void (Handle socket, any arg)
-};
-
-/**
- * called if an unrecoverable error occured, close the socket without an additional call to a disconnect callback
- *
- * @note You should call CloseHandle(socket) or reuse the socket before this function ends
- *
- * @param Handle socket The socket handle pointing to the calling socket
- * @param cell_t errorType The error type, see defines above
- * @param cell_t errorNum The errno, see errno.h for details
- * @param any arg The argument set by SocketSetArg() for the socket
- * @noreturn
- */
-typeset SocketErrorCB
-{
- function void (Handle socket, const int errorType, const int errorNum, any arg)
-};
-
-
-/*************************************************************************************************/
-/******************************************** natives ********************************************/
-/*************************************************************************************************/
-
-
-/**
- * Returns whether a socket is connected or not.
- *
- * @param socket Socket handle to check
- * @return bool The connection status
- */
-native bool:SocketIsConnected(Handle:socket);
-
-
-/**
- * Creates a new socket.
- *
- * @note this function may be relatively expensive, reuse sockets if possible
- *
- * @param SocketType protocol The protocol to use, SOCKET_TCP is default
- * @param SocketErrorCB efunc The error callback
- * @return Handle The socket handle. Returns INVALID_HANDLE on failure
- */
-native Handle:SocketCreate(SocketType:protocol=SOCKET_TCP, SocketErrorCB:efunc);
-
-/**
- * Binds the socket to a local address
- *
- * @param Handle socket The handle of the socket to be used.
* @param String hostname The hostname (or IP) to bind the socket to.
- * @param cell_t port The port to bind the socket to.
- * @return bool true on success
- */
-native bool:SocketBind(Handle:socket, const String:hostname[], port);
-
-/**
- * Connects a socket
- *
- * @note this native is threaded, it may be still running after it executed, use the connect callback
- * @note invokes the SocketError callback with errorType = CONNECT_ERROR or EMPTY_HOST if it fails
- * @note invokes the SocketConnect callback if it succeeds
- *
- * @param Handle socket The handle of the socket to be used.
- * @param SocketConnectCB cfunc The connect callback
- * @param SocketReceiveCB rfunc The receive callback
- * @param SocketDisconnectCB dfunc The disconnect callback
* @param String hostname The hostname (or IP) to connect to.
- * @param cell_t port The port to connect to.
- * @noreturn
- */
-native SocketConnect(Handle:socket, SocketConnectCB:cfunc, SocketReceiveCB:rfunc, SocketDisconnectCB:dfunc, const String:hostname[], port);
-
-/**
- * Disconnects a socket
- *
- * @note this will not close the handle, the socket will be reset to a state similar to after SocketCreate()
- * @note this won't trigger any disconnect/error callbacks
- *
- * @noreturn
- */
-native bool:SocketDisconnect(Handle:socket);
-
-/**
- * Makes a socket listen for incoming connections
- *
- * @param Handle socket The handle of the socket to be used.
- * @param SocketIncomingCB ifunc The callback for incoming connections
- * @return bool true on success
- */
-native bool:SocketListen(Handle:socket, SocketIncomingCB:ifunc);
-
-/**
- * Sends data through the socket.
- *
- * @note specify size for binary safe operation
- * @note if size is not specified the \0 terminator will not be included
- * @note This native is threaded, it may be still running after it executed (not atomic).
- * @note Use the SendqueueEmpty callback to determine when all data has been successfully sent.
- * @note The socket extension will ensure that the data will be send in the correct order and split
- * the data if required.
- *
- * @param Handle socket The handle of the socket to be used.
- * @param String data The data to send.
- * @noreturn
*/
-native SocketSend(Handle:socket, const String:data[], size=-1);
-
-/**
* Sends UDP data through the socket to a specific destination.
- *
- * @note specify size for binary safe operation
- * @note if size is not specified the \0 terminator will not be included
- * @note This native is threaded, it may be still running after it executed (not atomic).
- * @note Use the SendqueueEmpty callback to determine when all data has been successfully sent.
- * @note The socket extension will ensure that the data will be send in the correct order and split
- * the data if required.
- *
- * @param Handle socket The handle of the socket to be used.
- * @param String data The data to send.
- * @param String hostname The hostname (or IP) to send to.
- * @param cell_t port The port to send to.
- * @noreturn
*/
-native SocketSendTo(Handle:socket, const String:data[], size=-1, const String:hostname[], port);
-
-/**
- * Set a socket option.
- *
- * @param Handle socket The handle of the socket to be used. May be INVALID_HANDLE if not essential.
- * @param SocketOption option The option to modify (see enum SocketOption for details).
- * @param cellt_ value The value to set the option to.
- * @return cell_t 1 on success.
*/
-native SocketSetOption(Handle:socket, SocketOption:option, value);
-
-
-/**
- * Defines the callback function for when the socket receives data
- *
- * @note this is only useful and required for child-sockets spawned by listen-sockets
- * (otherwise you already set it in SocketConnect())
- *
- * @param Handle socket The handle of the socket to be used.
- * @param SocketReceiveCB rfunc The receive callback
- * @noreturn
- */
-native SocketSetReceiveCallback(Handle:socket, SocketReceiveCB:rfunc);
-
-/**
- * Defines the callback function for when the socket sent all items in its send queue
- *
- * @note this must be called AFTER sending (queueing) the data
- * @note if no send-data is queued this will fire the callback itself
- * @note the callback is guaranteed to fire
- *
- * @param Handle socket The handle of the socket to be used.
- * @param SocketDisconnectCB dfunc The disconnect callback
- * @noreturn
- */
-native SocketSetSendqueueEmptyCallback(Handle:socket, SocketSendqueueEmptyCB:sfunc);
-
-/**
- * Defines the callback function for when the socket was properly disconnected by the remote side
- *
- * @note this is only useful and required for child-sockets spawned by listen-sockets
- * (otherwise you already set it in SocketConnect())
- *
- * @param Handle socket The handle of the socket to be used.
- * @param SocketDisconnectCB dfunc The disconnect callback
- * @noreturn
- */
-native SocketSetDisconnectCallback(Handle:socket, SocketDisconnectCB:dfunc);
-
-/**
- * Defines the callback function for when the socket triggered an error
- *
- * @note this is only useful and required for child-sockets spawned by listen-sockets
- * (otherwise you already set it in SocketCreate())
- *
- * @param Handle socket The handle of the socket to be used.
- * @param SocketErrorCB efunc The error callback
- * @noreturn
- */
-native SocketSetErrorCallback(Handle:socket, SocketErrorCB:efunc);
-
-
-/**
- * Sets the argument being passed to callbacks
- *
- * @param Handle socket The handle of the socket to be used.
- * @param any arg The argument to set
- * @noreturn
- */
-native SocketSetArg(Handle:socket, any:arg);
-
-/**
- * Retrieve the local system's hostname as the command "hostname" does.
- *
- * @param dest Destination string buffer to copy to.
- * @param destLen Destination buffer length (includes null terminator).
- *
- * @return 1 on success
- */
-native SocketGetHostName(String:dest[], destLen);
-
-/**
- * _________________Do not edit below this line!_______________________
- */
-public Extension:__ext_smsock =
-{
- name = "Socket",
- file = "socket.ext",
-#if defined AUTOLOAD_EXTENSIONS
- autoload = 1,
-#else
- autoload = 0,
-#endif
-#if defined REQUIRE_EXTENSIONS
- required = 1,
-#else
- required = 0,
-#endif
-};
diff --git a/scripting/query.sp b/scripting/query.sp
deleted file mode 100644
index bf2799f..0000000
--- a/scripting/query.sp
+++ /dev/null
@@ -1,101 +0,0 @@
-/* no idea, but removes warnings */
-#pragma tabsize 0
-
-#include
-#include
-#include
-
-#define DEFAULT_LEN 64
-#define TAG_LEN 64
-#define INDEX_SEP ","
-#define ACTIVE_CLIENTS_LENGTH 8192
-
-#define NO_PREFIX ""
-
-/* ---------------------- Globals ---------------------- */
-static Handle:socket
-
-/* ---------------------- Queries ---------------------- */
-public QueryTeam(Handle:socketl, char[] steamid, bool rebuild){
- /* steamid may be used to only query a single player's new team */
- char strActiveClients[ACTIVE_CLIENTS_LENGTH];
- char request[ACTIVE_CLIENTS_LENGTH + DEFAULT_LEN*2];
-
- ActiveClients(NO_PREFIX, strActiveClients, ACTIVE_CLIENTS_LENGTH);
- if(rebuild){
- Format(request, sizeof(request), "rebuildteam,%s", strActiveClients);
- }else{
- Format(request, sizeof(request), "getteam,%s,%s", steamid, strActiveClients);
- }
- SocketSend(socket, request);
-}
-
-public QueryRating(client){
- if(client>0 && IsClientConnected(client)){
- /* get steamid first */
- char pid[DEFAULT_LEN];
- GetClientAuthId(client, AuthId_SteamID64, pid, DEFAULT_LEN, true);
- /* build the request and send */
- char request[2*DEFAULT_LEN];
- Format(request, sizeof(request), "player,%s", pid);
- SocketSend(socket, request);
- }
-}
-
-/* ---------------------- Receive ---------------------- */
-public CaseSwitchReceive(Handle:socketl, String:receiveData[], const dataSize, any:arg) {
- char tag[TAG_LEN];
-
- //TODO why is receiveData and array of strings?!?!
- SplitString(receiveData, INDEX_SEP, tag, TAG_LEN);
-
- if(StrEqual(tag, "BALANCE_SINGLE")){
- RebuildTeams(INDEX_SEP, "|",receiveData);
- }else if(StrEqual(tag, "BALANCE_TEAMS")){
- RebuildTeams(INDEX_SEP, "|",receiveData);
- }else if(StrEqual(tag, "RATING_SINGLE")){
- char ratingInfo[DEFAULT_LEN];
- SplitString(receiveData, INDEX_SEP, ratingInfo, DEFAULT_LEN);
- PrintToChatAll("%s", receiveData);
- }
-}
-
-/* ---------------------- Socket ---------------------- */
-public CreateQuerySocket(int port){
- socket = SocketCreate(SOCKET_TCP, OnSocketError);
- SocketConnect(socket, OnSocketConnected, CaseSwitchReceive, OnSocketDisconnected, "127.0.0.1", port);
-}
-
-public Action AttemptReconnectSocket(Handle:socketl){
- if(socket != INVALID_HANDLE){
- CloseHandle(socketl);
- }else{
- socket = SocketCreate(SOCKET_TCP,OnSocketError);
- if(socket != INVALID_HANDLE){
- SocketConnect(socket, OnSocketConnected, CaseSwitchReceive,
- OnSocketDisconnected, "127.0.0.1", 7040);
- }
- }
- /* check if socket is connected */
- if(SocketIsConnected(socketl)){
- return Plugin_Stop;
- }else{
- return Plugin_Continue;
- }
-}
-
-public Handle GetSocket(){
- return socket;
-}
-
-public OnSocketConnected(Handle:socketl,any:arg) {
-}
-
-public OnSocketDisconnected(Handle:socketl,any:arg) {
- CreateTimer(10.0, AttemptReconnectSocket, socketl, TIMER_REPEAT);
-}
-
-public OnSocketError(Handle:socketl, const errorType, const errorNum,any:arg) {
- LogError("socket error %d (errno %d)", errorType, errorNum);
- CloseHandle(socket);
-}
diff --git a/scripting/utils.sp b/scripting/utils.sp
deleted file mode 100644
index 3435f44..0000000
--- a/scripting/utils.sp
+++ /dev/null
@@ -1,58 +0,0 @@
-#define DEFAULT_LEN 64
-#define MAX_PLAYERS 32
-#define MAX_LENGTH_ID_TEAM 128
-
-public void EventWinnerTeam(Handle:event, char[] prefix, char[] buf, int buflen){
- new team_id = GetEventInt(event, "winner");
- Format(buf, buflen, "%s,%d", prefix, team_id);
-}
-
-public void MapName(char[] prefix, char[] buf, int buflen){
- new String:map[DEFAULT_LEN];
- GetCurrentMap(map, sizeof(map));
- Format(buf, buflen, "%s%s", prefix, map);
-}
-
-public void ServerName(char[] buf,int buflen){
- new String:sname[SNAME_LEN];
- ConVar servername = FindConVar("hostname");
- servername.GetString(sname,SNAME_LEN);
- ReplaceString(sname, SNAME_LEN," ","");
- ReplaceString(sname, SNAME_LEN,"[","");
- ReplaceString(sname, SNAME_LEN,"]","");
- ReplaceString(sname, SNAME_LEN,"(","");
- ReplaceString(sname, SNAME_LEN,")","");
-}
-
-
-public void RebuildTeams(char[] SEP, char[] SUBSEP, char[] input){
-
- /* buffers for later */
- char buffers[MAX_PLAYERS][MAX_LENGTH_ID_TEAM];
- new parts = ExplodeString(input, SEP, buffers, MAX_PLAYERS, MAX_LENGTH_ID_TEAM);
- new StringMap:map;
-
- /* i=1 to skip tag in something like TAG,player|team,player|team,... */
- for(new i = 1; i < parts; i++){
- char idAndTeam[2][MAX_LENGTH_ID_TEAM];
- ExplodeString(buffers[i], SUBSEP, idAndTeam, 2, MAX_LENGTH_ID_TEAM);
- map.SetString(idAndTeam[0], idAndTeam[1], true);
- }
-
- /* hasmap indirection nessesary cause there doesnt exist a "ClientByAuthID-like function */
- for(new client=0; client 0 && IsClientConnected(client)){
- GetClientAuthId(client, AuthId_SteamID64, sid, DEFAULT_LEN, true);
- }
- /* get team for steamid and balance*/
- char team[MAX_LENGTH_ID_TEAM];
- if(map.GetString(sid, team, sizeof(team))){
- new tid = StringToInt(team);
- if(tid>0 && IsClientConnected(client)){
- ChangeClientTeam(client, tid);
- }
- }
- }
-}