Files
homelab_gamevault/client.py
2024-02-24 19:06:56 +01:00

126 lines
3.4 KiB
Python

import tkinter
import customtkinter
import PIL
import data_backend
import client_details
customtkinter.set_appearance_mode("dark")
customtkinter.set_default_color_theme("blue")
app = customtkinter.CTk()
app.geometry("1000x750")
last_geometry = app.winfo_geometry()
app.title("Test")
app.update()
buttons = []
details_elements = []
def create_navbar():
'''Create basic navigation bar'''
# spawn frame at very top #
# add "Home" button
def switch_to_main():
'''Switch back to main view from details'''
# destroy details elements #
for el in details_elements:
el.destory()
load_main()
def switch_to_game_details(software):
'''Switch to the details of the clicked tile'''
destroy_main()
load_details(app, software)
def load_main():
'''Load the main page overview'''
app.title("Lan Vault: Overview")
# create tiles from meta files #
for software in db.find_all_metadata():
print(software.title)
create_main_window_tile(software)
# set update listener & update positions #
app.bind("<Configure>", update_button_positions)
update_button_positions()
def destroy_main():
'''Destroy all elements in the main view'''
app.unbind("<Configure>")
for b in buttons:
b.destroy()
def load_details(app, software):
'''Load the details page for a software'''
app.title("Lan Vault: {}".format(software.title))
details_elements = client_details.create_details_page(app, software)
def create_main_window_tile(software):
'''Create the main window tile'''
img = PIL.Image.open(software.get_thumbnail())
img = img.resize((200, 300))
img = PIL.ImageTk.PhotoImage(img)
button = customtkinter.CTkButton(app, image=img,
width=200, height=300,
command=lambda: switch_to_game_details(software),
border_width=0, corner_radius=0, border_spacing=0,
text=software.title,
fg_color="transparent", compound="top", anchor="s")
buttons.append(button)
return button
def update_button_positions(event=None):
'''Sets the tile positions initially and on resize'''
global last_geometry
# check vs old location #
new_geometry = app.winfo_geometry()
if last_geometry[0] == new_geometry[0] and last_geometry[1] == new_geometry[1]:
return
else:
last_geometry = new_geometry
# Calculate the number of columns based on the current width of the window #
num_columns = app.winfo_width() // 201 # Adjust 100 as needed for button width
# window became too small #
if num_columns == 0:
return
# calculated and set positions
for i, button in enumerate(buttons):
grid_info_current = button.grid_info()
column_new = i % num_columns
row_new = i // num_columns
if(grid_info_current.get("row") and grid_info_current["row"] == row_new
and grid_info_current["column"] == column_new):
continue
else:
button.grid(row=i // num_columns, column=i % num_columns, sticky="we")
if __name__ == "__main__":
# define data backend #
db = data_backend.LocalFS(None, None, "./cache", remote_root_dir="example_software_root")
load_main()
# run app #
app.mainloop()