wip: refactor & software class stub

This commit is contained in:
2024-02-22 23:33:10 +01:00
parent 87f57a9675
commit 13287a224b
3 changed files with 48 additions and 18 deletions

3
.gitignore vendored
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@@ -1 +1,2 @@
*.zip
*.zip
*.swp

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@@ -1,6 +1,7 @@
import tkinter
import customtkinter
import PIL
import data_backend
customtkinter.set_appearance_mode("dark")
customtkinter.set_default_color_theme("blue")
@@ -18,50 +19,65 @@ img = PIL.ImageTk.PhotoImage(img)
buttons = []
def create_button():
def switch_to_game_details(software):
'''Switch to the details of the clicked tile'''
pass
button = customtkinter.CTkButton(app, image=img, width=200, height=300, command=lambda: button_click(button),
border_width=0, corner_radius=0, border_spacing=0, text="Test Title LOLOLOL",
fg_color="transparent", compound="top", anchor="s")
def create_main_window_tile(software):
'''Create the main window tile'''
button = customtkinter.CTkButton(app, image=img, width=200, height=300,
command=lambda: switch_to_game_details(game),
border_width=0, corner_radius=0, border_spacing=0,
text="Test Title LOLOLOL",
fg_color="transparent", compound="top", anchor="s")
return button
def button_click():
print(button.cget("image"))
def update_button_positions(event=None):
'''Sets the tile positions initially and on resize'''
global last_geometry
# check vs old location #
new_geometry = app.winfo_geometry()
if last_geometry[0] == new_geometry[0] and last_geometry[1] == new_geometry[1]:
return
else:
last_geometry = new_geometry
# Calculate the number of columns based on the current width of the window
# Calculate the number of columns based on the current width of the window #
num_columns = app.winfo_width() // 201 # Adjust 100 as needed for button width
# window became too slow #
# window became too small #
if num_columns == 0:
return
# calculated and set positions
for i, button in enumerate(buttons):
grid_info_current = button.grid_info()
column_new = i % num_columns
row_new = i // num_columns
if grid_info_current.get("row") and grid_info_current["row"] == row_new and grid_info_current["column"] == column_new:
if(grid_info_current.get("row") and grid_info_current["row"] == row_new
and grid_info_current["column"] == column_new):
continue
else:
button.grid(row=i // num_columns, column=i % num_columns, sticky="we")
for i in range(0,5):
button = create_button()
buttons.append(button)
if __init__ == "__main__":
app.bind("<Configure>", update_button_positions)
update_button_positions()
app.mainloop()
# define data backend #
db = data_backend.LocalFS(None, None, "./cache", remote_root_dir="example_software_root")
# create tiles from meta files #
for software in db.find_all_metadata():
create_main_window_tile(software)
# set update listener & update positions #
app.bind("<Configure>", update_button_positions)
update_button_positions()
# run app #
app.mainloop()

13
software.py Normal file
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@@ -0,0 +1,13 @@
class Software:
def __init__(self, directory):
self.directory = directory
self.info_file =
self.genre =
self.title =
self.description =
self.dependencies =
self.link_only =
self.extra_files =