Files
skillbird/TrueSkillWrapper.py
2019-01-27 18:05:32 +01:00

150 lines
4.5 KiB
Python

#!/usr/bin/python3
from trueskill import TrueSkill, Rating
import trueskill
import Storrage
import threading
import Player
import itertools
import math
env = TrueSkill(draw_probability=0, mu=1500, sigma=833, tau=40, backend='mpmath')
env.make_as_global()
updateLock = threading.RLock()
dirty_rounds = 0
clean_rounds = 0
def evaluate_round(r):
global clean_rounds
global dirty_rounds
updateLock.acquire()
try:
if not r:
dirty_rounds += 1
return
if r.pt_difference() >= 2.1 or r.pt_difference() == 0:
dirty_rounds += 1
raise Warning("%s | Info: Teams too imbalanced, not rated (1:%.2f)"%(r.start+r.duration,r.pt_difference()))
weights = r.normalized_playtimes()
tmp = rate_teams_simple(r.winners,r.losers,weights)
if not tmp:
dirty_rounds += 1
return
finally:
updateLock.release()
def rate_teams_simple(winner_team,loser_team,weights):
global clean_rounds
groups = [winner_team]+[loser_team]
if len(groups[1]) == 0 or len(groups[0]) ==0 :
print("WARNING: Groups were {} - {} INCOMPLETE, SKIP".format(len(groups[0]),len(groups[1])))
return False
rated = env.rate(groups,weights=weights)
Storrage.sync_to_database(rated[0],True)
Storrage.sync_to_database(rated[1],False)
clean_rounds += 1
return True
def quality(team1,team2, names1 = [""], names2 = [""]):
mu1 = sum(r.mu for r in team1)
mu2 = sum(r.mu for r in team2)
mu_tot = mu1 + mu2
sig1 = sum(r.sigma for r in team1)
sig2 = sum(r.sigma for r in team2)
sigtot = sig1 + sig2
names1 = list(map(lambda x: str(x.name), names1))
names2 = list(map(lambda x: str(x.name), names2))
diff = abs(mu1 - mu2)
percent = 50 + diff/mu_tot*100
if percent > 100:
percent = 100
if mu1 > mu2:
string = "{} win at {:.2f}% - {:.2f} to {:.2f} Uncertainty: {:.2f}%".format(\
",".join(names1), \
percent, mu1, mu2, sigtot/diff*100)
else:
string = "{} win at {:.2f}% - {:.2f} to {:.2f} Uncertainty: {:.2f}%".format(\
",".join(names2), \
percent, mu2, mu1, sigtot/diff*100)
return string
def player_debug(sid,rated,groups):
print("winner")
for key in groups[0]:
#if key.steamid == sid:
print(key.name,key.rating)
print("loser")
for key in groups[1]:
#if key.steamid == sid:
print(key.name,key.rating)
p = Player.DummyPlayer(sid)
if p in rated[0]:
if p in groups[0]:
print("Before: {}".format(groups[0][p]))
print("After: {}".format(rated[0][p]))
else:
print("Before: {}".format(groups[1][p]))
print("After: {}".format(rated[0][p]))
if p in rated[1]:
if p in groups[0]:
print("Before: {}".format(groups[0][p]))
print("After: {}".format(rated[1][p]))
else:
print("Before: {}".format(groups[1][p]))
print("After: {}".format(rated[1][p]))
print("\n")
def balance(players, buddies=None):
if not players:
return ""
Storrage.sync_from_database(players)
for p in players:
print(p, p.rating)
arr = sorted(players, key=lambda x: x.rating.mu, reverse=True)
ret=""
i = 0
while i < len(arr):
ret += "{}|{},".format(players[i].name,(i%2)+2)
i += 1
return ret
def get_player_rating(p):
try:
p = Storrage.known_players[p]
tmp = int(env.expose(p.rating))
return "Rating of '{}' : {} ({}% won)".format(p.name,tmp,p.winratio())
except KeyError:
return "No Rating (yet)."
def get_player_rating(sid, name):
try:
p = Storrage.known_players[sid]
tmp = int(env.expose(p.rating))
return "Rating of '{}' : {} (Rank: {})".format(name, tmp, Storrage.get_player_rank(p))
except KeyError:
return "Rating of '{}' : No Rating (yet).".format(name)
def lock():
updateLock.acquire()
def unlock():
updateLock.release()
def new_rating(mu=None):
if mu:
return Rating(mu=mu, sigma=env.sigma)
return env.create_rating()
def get_env():
return env