mirror of
https://github.com/FAUSheppy/skillbird
synced 2025-12-06 06:51:34 +01:00
171 lines
5.4 KiB
Python
171 lines
5.4 KiB
Python
import Player
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import TrueSkillWrapper as TS
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from fuzzywuzzy import fuzz
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from datetime import datetime, timedelta
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known_players = dict()
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# care for cpu load #
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player_ranks = dict()
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playerRankList = []
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last_rank_update = datetime.now()
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#############################################################
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###################### Save/Load File #######################
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#############################################################
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def load_save():
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with open("score.log") as f:
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for l in f:
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p = Player.PlayerFormDatabase(l)
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known_players[p.steamid] = p
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def save_to_file(fname="score.log"):
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with open(fname,"w") as f:
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for p in known_players.values():
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f.write(p.toCSV()+'\n')
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#############################################################
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###################### SyncPlayerDict #######################
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#############################################################
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def sync_from_database(players):
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for p in players:
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if p in known_players:
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p.rating = known_players[p].rating
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if type(players) == dict:
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players[p] = p.rating
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else:
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lastUpdate = datetime.now()
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known_players.update(\
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{ Player.DummyPlayer(p.steamid, p.name) : \
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Player.PlayerForDatabase(None, None, None, player=p, lastUpdate=lastUpdate)\
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})
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def sync_to_database(players, win):
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for p in players:
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known_players[p].rating = players[p]
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if win:
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known_players[p].wins += 1
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known_players[p].games += 1
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known_players[p].lastUpdate = datetime.now()
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updatePlayerRanks()
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#############################################################
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##################### Handle Rank Cache #####################
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#############################################################
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def updatePlayerRanks(force=False):
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global last_rank_update
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global player_ranks
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global playerRankList
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if force or last_rank_update - datetime.now() > timedelta(seconds=240):
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last_rank_update = datetime.now()
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s = sorted(known_players.values(), key=lambda x: TS.getEnviroment().expose(x.rating),reverse=True)
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now = datetime.now()
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s = list(filter(lambda p: now - p.lastUpdate < timedelta(days=60), s))
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rank = 1
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for p in s:
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if p in player_ranks:
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player_ranks[p] = rank
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else:
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player_ranks.update({p:rank})
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rank += 1
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# list of players in the right order for a leaderboard #
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playerRankList = list(s)
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#############################################################
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################## Write/Load External DB ###################
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#############################################################
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def save_event(event):
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return
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def save_psql():
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f=open("pass.secret",'r')
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pw=f.readline().strip();
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f.close()
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PSQL.save("insurgency", "insurgencyUser", "localhost", pw, known_players)
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#############################################################
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###################### Python API ###########################
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#############################################################
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def getBalanceForPlayers(players, buddies=None):
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if not players:
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return ""
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StorrageBackend.sync_from_database(players)
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for p in players:
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print(p, p.rating)
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arr = sorted(players, key=lambda x: x.rating.mu, reverse=True)
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ret=""
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i = 0
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while i < len(arr):
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ret += "{}|{},".format(players[i].name,(i%2)+2)
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i += 1
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return ret
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def getPlayer(pid, name="NOTFOUND"):
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return known_player[pid]
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def fuzzy_find_player(name):
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ret = ""
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tup_list = []
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TS.lock()
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try:
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for p in known_players.values():
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sim = fuzz.token_set_ratio(name.lower(),p.name.lower())
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tup_list += [(sim,p)]
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finally:
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TS.unlock()
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tmp = sorted(tup_list, key=lambda x: x[0], reverse=True)
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return list(filter(lambda x: x[0] > 80, tmp))
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def get_player_rank(p):
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global player_ranks
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try:
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return str(player_ranks[p])
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except KeyError:
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return "N/A"
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def quality(team1, team2, names1 = [""], names2 = [""]):
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mu1 = sum(r.mu for r in team1)
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mu2 = sum(r.mu for r in team2)
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mu_tot = mu1 + mu2
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sig1 = sum(r.sigma for r in team1)
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sig2 = sum(r.sigma for r in team2)
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sigtot = sig1 + sig2
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names1 = list(map(lambda x: str(x.name), names1))
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names2 = list(map(lambda x: str(x.name), names2))
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diff = abs(mu1 - mu2)
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percent = 50 + diff/mu_tot*100
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if percent > 100:
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percent = 100
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if mu1 > mu2:
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string = "{} win at {:.2f}% - {:.2f} to {:.2f} Uncertainty: {:.2f}%".format(\
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",".join(names1), \
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percent, mu1, mu2, sigtot/diff*100)
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else:
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string = "{} win at {:.2f}% - {:.2f} to {:.2f} Uncertainty: {:.2f}%".format(\
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",".join(names2), \
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percent, mu2, mu1, sigtot/diff*100)
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return string
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def getRankRange(start, end, revalidateRanks=True):
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'''Returns a list of player, optionally flushing the ranks-cache first'''
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global playerRankList
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if revalidateRanks:
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updatePlayerRanks(revalidateRanks)
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return playerRankList[start:end]
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