# insurgency specific import StorrageBackend as SB import TrueSkillWrapper as TS # general import Player import time from datetime import datetime def loadCache(cacheFile): raise NotImplementedError("This backend does not support caching") def parse(f, exit_on_eof=True, start_at_end=False, cacheFile=None): last_round_end = None seek_start = True round_lines = [] last_line_was_winner = False lineCount = 0 startTime = datetime.now() while True: old_line_nr = f.tell() line = f.readline() # if no line or incomplete line, sleep and try again # if not line or not line.strip("\n"): if exit_on_eof: return time.sleep(5000) continue elif not line.endswith("\n"): f.seek(old_line_nr) time.sleep(5000) continue players = line.strip("\n").split("|") playerObjects = [Player.PlayerForDatabase(pname, pname, TS.newRating()) for pname in players] # get ratings if there are any yet # SB.sync_from_database(playerObjects) TS.rate_ffa(playerObjects)