import Player import TrueSkillWrapper as TS from fuzzywuzzy import fuzz from datetime import datetime, timedelta known_players = dict() # care for cpu load # player_ranks = dict() playerRankList = [] last_rank_update = datetime.now() ############################################################# ###################### Save/Load File ####################### ############################################################# def load_save(): with open("score.log") as f: for l in f: p = Player.PlayerFormDatabase(l) known_players[p.steamid] = p def save_to_file(fname="score.log"): with open(fname,"w") as f: for p in known_players.values(): f.write(p.toCSV()+'\n') ############################################################# ###################### SyncPlayerDict ####################### ############################################################# def sync_from_database(players): for p in players: if p in known_players: p.rating = known_players[p].rating if type(players) == dict: players[p] = p.rating else: lastUpdate = datetime.now() known_players.update(\ { Player.DummyPlayer(p.steamid, p.name) : \ Player.PlayerForDatabase(None, None, None, player=p, lastUpdate=lastUpdate)\ }) def sync_to_database(players, win): for p in players: known_players[p].rating = players[p] if win: known_players[p].wins += 1 known_players[p].games += 1 known_players[p].lastUpdate = datetime.now() updatePlayerRanks() ############################################################# ##################### Handle Rank Cache ##################### ############################################################# def updatePlayerRanks(force=False): global last_rank_update global player_ranks global playerRankList if force or last_rank_update - datetime.now() > timedelta(seconds=240): last_rank_update = datetime.now() s = sorted(known_players.values(), key=lambda x: TS.getEnviroment().expose(x.rating),reverse=True) now = datetime.now() s = list(filter(lambda p: now - p.lastUpdate < timedelta(days=60), s)) rank = 1 for p in s: if p in player_ranks: player_ranks[p] = rank else: player_ranks.update({p:rank}) rank += 1 # list of players in the right order for a leaderboard # playerRankList = list(s) ############################################################# ################## Write/Load External DB ################### ############################################################# def save_event(event): return def save_psql(): f=open("pass.secret",'r') pw=f.readline().strip(); f.close() PSQL.save("insurgency", "insurgencyUser", "localhost", pw, known_players) ############################################################# ###################### Python API ########################### ############################################################# def getBalanceForPlayers(players, buddies=None): if not players: return "" StorrageBackend.sync_from_database(players) for p in players: print(p, p.rating) arr = sorted(players, key=lambda x: x.rating.mu, reverse=True) ret="" i = 0 while i < len(arr): ret += "{}|{},".format(players[i].name,(i%2)+2) i += 1 return ret def getPlayer(pid, name="NOTFOUND"): return known_player[pid] def fuzzy_find_player(name): return "Not Implemented" def findPlayer(name): global player_ranks ret = "" tup_list = [] TS.lock() try: for p in known_players.values(): sim = fuzz.token_set_ratio(name.lower(),p.name.lower()) tup_list += [(sim,p)] tmp = sorted(tup_list, key=lambda x: x[0], reverse=True) players = list([x[1] for x in filter(lambda x: x[0] > 80, tmp)]) # update ranks # updatePlayerRanks(force=True) # build rank tupel # playerRankTupel = [] for p in players: try: playerRankTupel += [(p, player_ranks[p])] except KeyError: playerRankTupel += [(p, "N/A")] finally: TS.unlock() return playerRankTupel def get_player_rank(p): global player_ranks try: return str(player_ranks[p]) except KeyError: return "N/A" def quality(team1, team2, names1 = [""], names2 = [""]): mu1 = sum(r.mu for r in team1) mu2 = sum(r.mu for r in team2) mu_tot = mu1 + mu2 sig1 = sum(r.sigma for r in team1) sig2 = sum(r.sigma for r in team2) sigtot = sig1 + sig2 names1 = list(map(lambda x: str(x.name), names1)) names2 = list(map(lambda x: str(x.name), names2)) diff = abs(mu1 - mu2) percent = 50 + diff/mu_tot*100 if percent > 100: percent = 100 if mu1 > mu2: string = "{} win at {:.2f}% - {:.2f} to {:.2f} Uncertainty: {:.2f}%".format(\ ",".join(names1), \ percent, mu1, mu2, sigtot/diff*100) else: string = "{} win at {:.2f}% - {:.2f} to {:.2f} Uncertainty: {:.2f}%".format(\ ",".join(names2), \ percent, mu2, mu1, sigtot/diff*100) return string def getRankListLength(revalidateRanks=False): global playerRankList updatePlayerRanks(revalidateRanks) return len(playerRankList) def getRankRange(start, end, revalidateRanks=False): '''Returns a list of player, optionally flushing the ranks-cache first''' global playerRankList updatePlayerRanks(revalidateRanks) if start > len(playerRankList) or start >= end or end >= len(playerRankList): return len(playerRankList) return playerRankList[start:end]