#include "Interfaces.sp" public Action:Event_RoundStart(Handle:event, const String:name[], bool:dontBroadcast){ SubmittEventActiveClients(); SubmittEventMapInformation(); /* generate session id for this round */ SetConVarInt(FindConVar("session-id"), GetRandomInt(0, 200000)); return Plugin_Continue; } public Action:Event_RoundEnd(Handle:event, const String:name[], bool:dontBroadcast){ SubmittEventActiveClients(); new team_id = GetEventInt(event, "winner"); SubmittEventWinnerTeam(team_id); SubmittEventRoundEnd(); return Plugin_Continue; } public Action:Event_PlayerDisconnect(Handle:event, const String:name[], bool:dontBroadcast){ SubmittEventActiveClients(); return Plugin_Continue; } public Action:Event_PlayerChangedTeam(Handle:event, const String:name[], bool:dontBroadcast){ SubmittEventActiveClients(); return Plugin_Continue; }