commit 37491c947338a0b8c5e57dbff9c6ef40935d12fe Author: Yannik Schmidt Date: Sat Feb 9 18:01:05 2019 +0100 Inital diff --git a/build.sh b/build.sh new file mode 100755 index 0000000..162ff5f --- /dev/null +++ b/build.sh @@ -0,0 +1,15 @@ +#cp +cd sourcemod/scripting/ +cp TrueSkillLoggingMain.sp TrueSkillQueryMain.sp client.sp utils.sp query.sp ~/sourcemod/addons/sourcemod/scripting + +# go dir +cd ~/sourcemod/addons/sourcemod/scripting + +# compile +./compile.sh TrueSkillLoggingMain.sp TrueSkillQueryMain.sp + +# copy to plugins +#cp compiled/insurgency_query.smx compiled/ints_logging.smx ../plugins + +# reload +#insurgency_rcon sm plugins reload insurgency_query.smx && insurgency_small_rcon sm plugins reload insurgency_query.smx diff --git a/extensions/socket.ext.dll b/extensions/socket.ext.dll new file mode 100644 index 0000000..cbefa52 Binary files /dev/null and b/extensions/socket.ext.dll differ diff --git a/extensions/socket.ext.so b/extensions/socket.ext.so new file mode 100755 index 0000000..25d8252 Binary files /dev/null and b/extensions/socket.ext.so differ diff --git a/scripting/LICENSE b/scripting/LICENSE new file mode 100644 index 0000000..f288702 --- /dev/null +++ b/scripting/LICENSE @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + Copyright (C) + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. diff --git a/scripting/TrueSkillLoggingMain.sp b/scripting/TrueSkillLoggingMain.sp new file mode 100644 index 0000000..9004a71 --- /dev/null +++ b/scripting/TrueSkillLoggingMain.sp @@ -0,0 +1,89 @@ +#pragma tabsize 0 +#include +#include +#include +#include "client.sp" +#include "utils.sp" +#include "query.sp" +#define DEFAULT_LEN 64 +#define SNAME_LEN 256 + +/* ---------------------- Globals ---------------------- */ +static Handle:logfile; + +/* ---------------------- Timers ---------------------- */ +public Action:Timer_MapStart(Handle:timer){ + LogActiveClients(logfile, "0x42,map_start_active,"); + return Plugin_Continue; +} + +public Action:Timer_RoundStart(Handle:timer){ + LogActiveClients(logfile, "0x42,round_start_active,"); + char map[SNAME_LEN]; + MapName("0x42,mapname,",map, sizeof(map)); + LogToOpenFile(logfile, map); + return Plugin_Continue; +} + +/* ---------------------- Events ---------------------- */ +public Action:Event_RoundStart(Handle:event, const String:name[], bool:dontBroadcast){ + LogActiveClients(logfile, "0x42,round_start_active,"); + return Plugin_Continue; +} + +public Action:Event_RoundEnd(Handle:event, const String:name[], bool:dontBroadcast){ + char eventWTeam[SNAME_LEN]; + EventWinnerTeam(event, "0x42,winner,", eventWTeam, sizeof(eventWTeam)); + LogToOpenFile(logfile, eventWTeam); + LogActiveClients(logfile, "0x42,round_end_active,"); + return Plugin_Continue; +} + +public Action:Event_PlayerDisconnect(Handle:event, const String:name[], bool:dontBroadcast){ + LogClientEventFormat(logfile, event, "0x42,disconnect,"); + LogActiveClients(logfile, "0x42,dc,"); + return Plugin_Continue; +} + +public Action:Event_PlayerChangedTeam(Handle:event, const String:name[], bool:dontBroadcast){ + LogActiveClients(logfile, "0x42,tc,"); + LogClientEventFormat(logfile, event,"0x42,teamchange,"); + return Plugin_Continue; +} + +public OnMapStart(){ + CreateTimer(5.0,Timer_MapStart); +} + +/* ---------------------- Plugin ---------------------- */ +public Plugin:myinfo = { + name = "sheppy trueskill backend", + author = "sheppy", + description = "Backend for trueskill rating system", + version = "2.0", + url = "atlantishq.hq" +}; + +public APLRes:AskPluginLoad2(Handle:myself, bool:late, String:error[], err_max){ + return APLRes_Success; +} + +public OnPluginStart(){ + + char server[SNAME_LEN]; + ServerName(server, sizeof(server)); + logfile = OpenFile(server,"at",false,NULL_STRING); + + /* inial line */ + LogToOpenFile(logfile,"0x42,start"); + + /* Hook Events */ + HookEvent("round_end", Event_RoundEnd); + HookEvent("player_team", Event_PlayerChangedTeam); + HookEvent("player_disconnect", Event_PlayerDisconnect); +} + +public OnPluginEnd(){ + LogToOpenFile(logfile,"0x42,plugin unloaded"); + CloseHandle(logfile); +} diff --git a/scripting/TrueSkillQueryMain.sp b/scripting/TrueSkillQueryMain.sp new file mode 100644 index 0000000..e94f98d --- /dev/null +++ b/scripting/TrueSkillQueryMain.sp @@ -0,0 +1,61 @@ +/* no idea, but removes warnings */ +#pragma tabsize 0 + +#include +#include +#include +#include "query.sp" +#include "client.sp" +#include "utils.sp" + +#define DEFAULT_LEN 64 +#define INVALID 0 + +#define REBUILD_TEAM true +#define NO_REBUILD_TEAM false + +/* ---------------------- Hooks ---------------------- */ +public OnClientAuthorized(client,const String:auth[]){ + CreateTimer(5.0, Timer_ConnectMessage, client); + CreateTimer(5.0, Timer_QueryTeam, client); +} +public OnScrambleTeams(){ + QueryTeam(GetSocket(), "NONE", REBUILD_TEAM); +} + +/* ---------------------- Timers ---------------------- */ +public Action Timer_ConnectMessage(Handle timer, int client){ + QueryRating(client); + return Plugin_Continue; +} + +public Action Timer_QueryTeam(Handle timer, int client){ + char clientIDString[DEFAULT_LEN]; + ClientID(client, clientIDString, DEFAULT_LEN); + QueryTeam(GetSocket(), clientIDString, false); + return Plugin_Continue; +} + +/* ---------------------- Plugin ---------------------- */ +public Plugin:myinfo = { + name = "TrueSkill Query Plugin", + author = "sheppy", + description = "Queries to RatingDB", + version = "2.0", + url = "atlantishq.hq" +}; + +public APLRes:AskPluginLoad2(Handle:myself, bool:late, String:error[], err_max){ + return APLRes_Success; +} + +public OnPluginStart(){ + CreateQuerySocket(7040); +} + +public OnPluginEnd(){ + if (GetSocket() == INVALID_HANDLE){ + return; + } + CloseHandle(GetSocket()); +} diff --git a/scripting/client.sp b/scripting/client.sp new file mode 100644 index 0000000..844f522 --- /dev/null +++ b/scripting/client.sp @@ -0,0 +1,64 @@ +#pragma tabsize 0 + +#include +#include +#include + +#define DEFAULT_LEN 64 +#define SNAME_LEN 256 +#define ACTIVE_CLIENTS_LENGTH 8192 + +public void ClientName(const client,char[] buf,buflen){ + new String:name[DEFAULT_LEN]; + if(IsClientConnected(client)){ + GetClientName(client,name,DEFAULT_LEN); + + /* get fucked if you use my seperators in your name */ + ReplaceString(name,DEFAULT_LEN,",","$"); + ReplaceString(name,DEFAULT_LEN,"|","&"); + ReplaceString(name,DEFAULT_LEN,"0x42","0x21"); + } + //return name; +} + +public void ClientID(int client, char[] buf, int buflen){ + if(IsClientConnected(client)){ + GetClientAuthId(client, AuthId_SteamID64, buf, DEFAULT_LEN, true); + } +} + +public void ActiveClients(char[] prefix, char[] buf, buflen){ + new String:str_tmp[ACTIVE_CLIENTS_LENGTH]; + for(new i = 1; i <= MaxClients;i++){ + new String:strCliID[DEFAULT_LEN]; + new String:strCliName[DEFAULT_LEN]; + ClientID(i, strCliID, DEFAULT_LEN); + ClientName(i, strCliName, DEFAULT_LEN); + Format(str_tmp, ACTIVE_CLIENTS_LENGTH,"%s|%s|%s|%d,", str_tmp, strCliID, strCliName, GetClientTeam(i)); + } + Format(str_tmp, ACTIVE_CLIENTS_LENGTH,"%s%s",prefix,str_tmp); +} + +public void LogActiveClients(Handle:logfile, char[] prefix){ + char strActiveClients[ACTIVE_CLIENTS_LENGTH]; + ActiveClients(prefix, strActiveClients, ACTIVE_CLIENTS_LENGTH); + LogToOpenFile(logfile,strActiveClients); +} + +public void LogClientEventFormat(Handle:logfile, Handle:event, char[] prefix){ + char strClientEvent[2*DEFAULT_LEN]; + ClientEventFormat(event,prefix, strClientEvent, 2*DEFAULT_LEN); + LogToOpenFile(logfile,strClientEvent); + +} + +public void ClientEventFormat(Handle:event, char[] prefix, char[] buf, buflen){ + new client = GetClientOfUserId(GetEventInt(event, "userid")); + char team[4]; + Format(team,sizeof(team),"%d",GetClientTeam(client)); + char tmp[DEFAULT_LEN*2]; + char strCliID[DEFAULT_LEN]; + ClientID(client, strCliID, DEFAULT_LEN); + Format(tmp, 2*DEFAULT_LEN, "%s%s,%s", prefix, strCliID, team); +} + diff --git a/scripting/include/socket.inc b/scripting/include/socket.inc new file mode 100644 index 0000000..f3a58d2 --- /dev/null +++ b/scripting/include/socket.inc @@ -0,0 +1,487 @@ +// socket extension include file + +#if defined _socket_included + #endinput +#endif +#define _socket_included +#include + +enum SocketType { + SOCKET_TCP = 1, + SOCKET_UDP, + SOCKET_RAW +} + +#define EMPTY_HOST 1 +#define NO_HOST 2 +#define CONNECT_ERROR 3 +#define SEND_ERROR 4 +#define BIND_ERROR 5 +#define RECV_ERROR 6 +#define LISTEN_ERROR 7 + + +/*************************************************************************************************/ +/******************************************** options ********************************************/ +/*************************************************************************************************/ + + +/** + * Options available for SocketSetOption() + * + * @note modifying these options is not required for normal operation, you can skip the whole + * section in most cases. + */ +enum SocketOption { +/** + * If this option is set the socket extension will try to concatenate SocketReceive callbacks. + * + * This will possibly lower the amount of callbacks passed to SourceMod plugins and improve the + * performance. The socket extension will preserve the packet order. + * + * @note this doesn't prevent multiple callbacks, it only reduces them for high load. + * @note this will not truncate packets below 4096 bytes, setting it lower will be ignored + * @note set this option if you expect lots of data in a short timeframe + * @note don't forget to set your buffer sizes at least to the value passed to this function, but + * always at least to 4096 + * + * @param cell_t 0(=default) to disable or max. chunk size including \0 terminator in bytes + * @return bool true on success + */ + ConcatenateCallbacks = 1, +/** + * If this option is set the socket extension will enforce a mutex lock in the GameFrame() hook. + * + * This will ensure that callbacks will be processed every gameframe as fast as possible with the + * drawback of potentially creating lag. It's not recommended to set this option for most cases. + * If this option is not set the gameframe will be skipped if quietly obtaining a lock fails. + * + * @note combine this with CallbacksPerFrame for best performance + * @note this option will affect all sockets from all plugins, use it with caution! + * + * @param bool whether to force locking or not + * @return bool true on success + */ + ForceFrameLock, +/** + * This will specify the maximum amount of callbacks processed in every gameframe. + * + * The default value for this option is 1, setting it higher will possibly increase networking + * performance but may cause lag if it's set too high. + * The amount of callbacks actually being processed is limited by not being able to quietly obtain + * a lock (see ForceFrameLock) and the amount of callbacks in the queue. + * + * @note this option will affect all sockets from all plugins, use it with caution! + * + * @param cell_t maximum amount of callbacks per gameframe + * @return bool true on success + */ + CallbacksPerFrame, +/** + * If this option is set the socket will be allowed to send broadcast messages in case the protocol + * supports it. This is a wrapper for setting SO_BROADCAST. + * + * @param bool whether to allow broadcasting or not + * @return bool true on success + */ + SocketBroadcast, +/** + * If this option is set SocketBind() will allow reusing local adresses in case the protocol + * supports it. This is a wrapper for setting SO_REUSEADDR. + * + * @param bool whether to allow broadcasting or not + * @return bool true on success + */ + SocketReuseAddr, +/** + * If this option is set the socket will try to keep the connection alive by periodically sending + * messages if the protocol supports it. This is a wrapper for setting SO_KEEPALIVE. + * + * @param bool whether to allow broadcasting or not + * @return bool true on success + */ + SocketKeepAlive, +/** + * This option specifies how long a socket will wait if it's being closed and its send buffer is + * still filled. This is a wrapper for setting SO_LINGER. + * + * @param cell_t 0 (=default) to disable or time in s + * @return bool true on success + */ + SocketLinger, +/** + * If this option is set out-of-band data will be inlined into the normal receive stream. This is a + * wrapper for setting SO_OOBINLINE. + * + * @param bool whether to inline out-of-band data or not + * @return bool true on success + */ + SocketOOBInline, +/** + * This option specifies how large the send buffer will be. This is a wrapper for setting + * SO_SNDBUF. + * + * @param cell_t size in bytes + * @return bool true on success + */ + SocketSendBuffer, +/** + * This option specifies how large the receive buffer will be. This is a wrapper for setting + * SO_RCVBUF. + * + * @param cell_t size in bytes + * @return bool true on success + */ + SocketReceiveBuffer, +/** + * If this option is set outgoing messages will ignore the default routing facilities if the + * protocol implementation supports it. The remote site should be directly connected to the sender. + * This is a wrapper for setting SO_DONTROUTE. + * + * @param bool whether to skip default routing or not + * @return bool true on success + */ + SocketDontRoute, +/** + * This option specifies the minimum amount of data to receive before processing it. This is a + * wrapper for setting SO_RCVLOWAT. + * + * @note this can probably block the extension, use it with caution! + * + * @param cell_t size in bytes + * @return bool true on success + */ + SocketReceiveLowWatermark, +/** + * This option specifies how long a socket will try to receive data before it times out and + * processes the data. This is a wrapper for setting SO_RCVTIMEO. + * + * @param cell_t 0 (=default) to disable or time in ms + * @return bool true on success + */ + SocketReceiveTimeout, +/** + * This option specifies the minimum amount of data required in the send buffer before starting to + * send it. This is a wrapper for setting SO_SNDLOWAT. + * + * @note this can probably block the extension, use it with caution! + * + * @param cell_t size in bytes + * @return bool true on success + */ + SocketSendLowWatermark, +/** + * This option specifies how long a socket will try to send data before it times out and + * retries it later. This is a wrapper for setting SO_SNDTIMEO. + * + * @param cell_t 0 (=default) to disable or time in ms + * @return bool true on success + */ + SocketSendTimeout, +/** + * If this option is set the socket extension will display debugging messages in the server console/logs. + * + * @param bool whether to enable debugging or not + * @return bool true on success + */ + DebugMode +} + + +/*************************************************************************************************/ +/******************************************* callbacks *******************************************/ +/*************************************************************************************************/ + + +/** + * triggered if a normal sockets finished connecting and is ready to be used + * + * @param socket The socket handle pointing to the calling socket + * @param arg The argument set by SocketSetArg() + * @noreturn + */ +//funcenum SocketConnectCB +//{ +// public(Handle:socket, any:arg) +//}; + +typeset SocketConnectCB +{ + function void (Handle socket, any arg); +}; + +/** + * triggered if a listening socket received an incoming connection and is ready to be used + * + * @note The child-socket won't work until receive-, disconnect-, and errorcallback for it are set. + * + * @param Handle socket The socket handle pointing to the calling listen-socket + * @param Handle newSocket The socket handle to the newly spawned child socket + * @param String remoteIP The remote IP + * @param any arg The argument set by SocketSetArg() for the listen-socket + * @noreturn + */ +typeset SocketIncomingCB +{ + function void (Handle socket, Handle newSocket, const char remoteIP[], int remotePort, any arg) +}; + +/** + * triggered if a socket receives data + * + * @note This is binary safe if you always use dataSize for operations on receiveData[] + * @note packets may be split up into multiple chunks -> multiple calls to the receive callback + * @note if not set otherwise by SocketSetOption(..., ConcatenateCallbacks, ...) receiveData will + * never be longer than 4096 characters including \0 terminator + * + * @param Handle socket The socket handle pointing to the calling socket + * @param String receiveData The data which arrived, 0-terminated at receiveData[dataSize] + * @param cell_t dataSize The length of the arrived data excluding the 0-termination + * @param any arg The argument set by SocketSetArg() for the socket + * @noreturn + */ +typeset SocketReceiveCB +{ + function void (Handle socket, const char receiveData[], const int dataSize, any arg) +}; + +/** + * called after a socket sent all items in its send queue successfully + * + * @param Handle socket The socket handle pointing to the calling socket + * @param any arg The argument set by SocketSetArg() for the socket + * @noreturn + */ +typeset SocketSendqueueEmptyCB +{ + function void (Handle socket, any arg) +}; + +/** + * called if a socket has been properly disconnected by the remote side + * + * @note You should call CloseHandle(socket) or reuse the socket before this function ends + * + * @param Handle socket The socket handle pointing to the calling socket + * @param any arg The argument set by SocketSetArg() for the socket + * @noreturn + */ +typeset SocketDisconnectCB +{ + function void (Handle socket, any arg) +}; + +/** + * called if an unrecoverable error occured, close the socket without an additional call to a disconnect callback + * + * @note You should call CloseHandle(socket) or reuse the socket before this function ends + * + * @param Handle socket The socket handle pointing to the calling socket + * @param cell_t errorType The error type, see defines above + * @param cell_t errorNum The errno, see errno.h for details + * @param any arg The argument set by SocketSetArg() for the socket + * @noreturn + */ +typeset SocketErrorCB +{ + function void (Handle socket, const int errorType, const int errorNum, any arg) +}; + + +/*************************************************************************************************/ +/******************************************** natives ********************************************/ +/*************************************************************************************************/ + + +/** + * Returns whether a socket is connected or not. + * + * @param socket Socket handle to check + * @return bool The connection status + */ +native bool:SocketIsConnected(Handle:socket); + + +/** + * Creates a new socket. + * + * @note this function may be relatively expensive, reuse sockets if possible + * + * @param SocketType protocol The protocol to use, SOCKET_TCP is default + * @param SocketErrorCB efunc The error callback + * @return Handle The socket handle. Returns INVALID_HANDLE on failure + */ +native Handle:SocketCreate(SocketType:protocol=SOCKET_TCP, SocketErrorCB:efunc); + +/** + * Binds the socket to a local address + * + * @param Handle socket The handle of the socket to be used. * @param String hostname The hostname (or IP) to bind the socket to. + * @param cell_t port The port to bind the socket to. + * @return bool true on success + */ +native bool:SocketBind(Handle:socket, const String:hostname[], port); + +/** + * Connects a socket + * + * @note this native is threaded, it may be still running after it executed, use the connect callback + * @note invokes the SocketError callback with errorType = CONNECT_ERROR or EMPTY_HOST if it fails + * @note invokes the SocketConnect callback if it succeeds + * + * @param Handle socket The handle of the socket to be used. + * @param SocketConnectCB cfunc The connect callback + * @param SocketReceiveCB rfunc The receive callback + * @param SocketDisconnectCB dfunc The disconnect callback * @param String hostname The hostname (or IP) to connect to. + * @param cell_t port The port to connect to. + * @noreturn + */ +native SocketConnect(Handle:socket, SocketConnectCB:cfunc, SocketReceiveCB:rfunc, SocketDisconnectCB:dfunc, const String:hostname[], port); + +/** + * Disconnects a socket + * + * @note this will not close the handle, the socket will be reset to a state similar to after SocketCreate() + * @note this won't trigger any disconnect/error callbacks + * + * @noreturn + */ +native bool:SocketDisconnect(Handle:socket); + +/** + * Makes a socket listen for incoming connections + * + * @param Handle socket The handle of the socket to be used. + * @param SocketIncomingCB ifunc The callback for incoming connections + * @return bool true on success + */ +native bool:SocketListen(Handle:socket, SocketIncomingCB:ifunc); + +/** + * Sends data through the socket. + * + * @note specify size for binary safe operation + * @note if size is not specified the \0 terminator will not be included + * @note This native is threaded, it may be still running after it executed (not atomic). + * @note Use the SendqueueEmpty callback to determine when all data has been successfully sent. + * @note The socket extension will ensure that the data will be send in the correct order and split + * the data if required. + * + * @param Handle socket The handle of the socket to be used. + * @param String data The data to send. + * @noreturn */ +native SocketSend(Handle:socket, const String:data[], size=-1); + +/** * Sends UDP data through the socket to a specific destination. + * + * @note specify size for binary safe operation + * @note if size is not specified the \0 terminator will not be included + * @note This native is threaded, it may be still running after it executed (not atomic). + * @note Use the SendqueueEmpty callback to determine when all data has been successfully sent. + * @note The socket extension will ensure that the data will be send in the correct order and split + * the data if required. + * + * @param Handle socket The handle of the socket to be used. + * @param String data The data to send. + * @param String hostname The hostname (or IP) to send to. + * @param cell_t port The port to send to. + * @noreturn */ +native SocketSendTo(Handle:socket, const String:data[], size=-1, const String:hostname[], port); + +/** + * Set a socket option. + * + * @param Handle socket The handle of the socket to be used. May be INVALID_HANDLE if not essential. + * @param SocketOption option The option to modify (see enum SocketOption for details). + * @param cellt_ value The value to set the option to. + * @return cell_t 1 on success. */ +native SocketSetOption(Handle:socket, SocketOption:option, value); + + +/** + * Defines the callback function for when the socket receives data + * + * @note this is only useful and required for child-sockets spawned by listen-sockets + * (otherwise you already set it in SocketConnect()) + * + * @param Handle socket The handle of the socket to be used. + * @param SocketReceiveCB rfunc The receive callback + * @noreturn + */ +native SocketSetReceiveCallback(Handle:socket, SocketReceiveCB:rfunc); + +/** + * Defines the callback function for when the socket sent all items in its send queue + * + * @note this must be called AFTER sending (queueing) the data + * @note if no send-data is queued this will fire the callback itself + * @note the callback is guaranteed to fire + * + * @param Handle socket The handle of the socket to be used. + * @param SocketDisconnectCB dfunc The disconnect callback + * @noreturn + */ +native SocketSetSendqueueEmptyCallback(Handle:socket, SocketSendqueueEmptyCB:sfunc); + +/** + * Defines the callback function for when the socket was properly disconnected by the remote side + * + * @note this is only useful and required for child-sockets spawned by listen-sockets + * (otherwise you already set it in SocketConnect()) + * + * @param Handle socket The handle of the socket to be used. + * @param SocketDisconnectCB dfunc The disconnect callback + * @noreturn + */ +native SocketSetDisconnectCallback(Handle:socket, SocketDisconnectCB:dfunc); + +/** + * Defines the callback function for when the socket triggered an error + * + * @note this is only useful and required for child-sockets spawned by listen-sockets + * (otherwise you already set it in SocketCreate()) + * + * @param Handle socket The handle of the socket to be used. + * @param SocketErrorCB efunc The error callback + * @noreturn + */ +native SocketSetErrorCallback(Handle:socket, SocketErrorCB:efunc); + + +/** + * Sets the argument being passed to callbacks + * + * @param Handle socket The handle of the socket to be used. + * @param any arg The argument to set + * @noreturn + */ +native SocketSetArg(Handle:socket, any:arg); + +/** + * Retrieve the local system's hostname as the command "hostname" does. + * + * @param dest Destination string buffer to copy to. + * @param destLen Destination buffer length (includes null terminator). + * + * @return 1 on success + */ +native SocketGetHostName(String:dest[], destLen); + +/** + * _________________Do not edit below this line!_______________________ + */ +public Extension:__ext_smsock = +{ + name = "Socket", + file = "socket.ext", +#if defined AUTOLOAD_EXTENSIONS + autoload = 1, +#else + autoload = 0, +#endif +#if defined REQUIRE_EXTENSIONS + required = 1, +#else + required = 0, +#endif +}; diff --git a/scripting/query.sp b/scripting/query.sp new file mode 100644 index 0000000..4bbcd9d --- /dev/null +++ b/scripting/query.sp @@ -0,0 +1,101 @@ +/* no idea, but removes warnings */ +#pragma tabsize 0 + +#include +#include +#include + +#define DEFAULT_LEN 64 +#define TAG_LEN 64 +#define INDEX_SEP "," +#define ACTIVE_CLIENTS_LENGTH 8192 + +#define NO_PREFIX "" + +/* ---------------------- Globals ---------------------- */ +static Handle:socket + +/* ---------------------- Queries ---------------------- */ +public QueryTeam(Handle:socketl, char[] steamid, bool rebuild){ + /* steamid may be used to only query a single player's new team */ + char strActiveClients[ACTIVE_CLIENTS_LENGTH]; + char request[ACTIVE_CLIENTS_LENGTH + DEFAULT_LEN*2]; + + ActiveClients(NO_PREFIX, strActiveClients, ACTIVE_CLIENTS_LENGTH); + if(rebuild){ + Format(request, sizeof(request), "rebuildteam,%s", strActiveClients); + }else{ + Format(request, sizeof(request), "getteam,%s,%s", steamid, strActiveClients); + } + SocketSend(socket, request); +} + +public QueryRating(client){ + if(client>0 && IsClientConnected(client)){ + /* get steamid first */ + char pid[DEFAULT_LEN]; + GetClientAuthId(client, AuthId_SteamID64, pid, DEFAULT_LEN, true); + /* build the request and send */ + char request[2*DEFAULT_LEN]; + Format(request, sizeof(request), "player,%s", pid); + SocketSend(socket, request); + } +} + +/* ---------------------- Receive ---------------------- */ +public CaseSwitchReceive(Handle:socketl, String:receiveData[], const dataSize, any:arg) { + char tag[TAG_LEN]; + + //TODO why is receiveData and array of strings?!?! + SplitString(receiveData, INDEX_SEP, tag, TAG_LEN); + + if(StrEqual(tag, "BALANCE_SINGLE")){ + RebuildTeams(INDEX_SEP,"|",receiveData); + }else if(StrEqual(tag, "BALANCE_TEAMS")){ + RebuildTeams(INDEX_SEP,"|",receiveData); + }else if(StrEqual(tag, "RATING_SINGLE")){ + char ratingInfo[DEFAULT_LEN]; + SplitString(receiveData, INDEX_SEP, ratingInfo, DEFAULT_LEN); + PrintToChatAll("%s",receiveData); + } +} + +/* ---------------------- Socket ---------------------- */ +public CreateQuerySocket(int port){ + socket = SocketCreate(SOCKET_TCP, OnSocketError); + SocketConnect(socket, OnSocketConnected, CaseSwitchReceive, OnSocketDisconnected, "127.0.0.1", port); +} + +public Action AttemptReconnectSocket(Handle:socketl){ + if(socket != INVALID_HANDLE){ + CloseHandle(socketl); + }else{ + socket = SocketCreate(SOCKET_TCP,OnSocketError); + if(socket != INVALID_HANDLE){ + SocketConnect(socket, OnSocketConnected, CaseSwitchReceive, + OnSocketDisconnected, "127.0.0.1", 7040); + } + } + /* check if socket is connected */ + if(SocketIsConnected(socketl)){ + return Plugin_Stop; + }else{ + return Plugin_Continue; + } +} + +public Handle GetSocket(){ + return socket; +} + +public OnSocketConnected(Handle:socketl,any:arg) { +} + +public OnSocketDisconnected(Handle:socketl,any:arg) { + CreateTimer(10.0,AttemptReconnectSocket,socketl,TIMER_REPEAT); +} + +public OnSocketError(Handle:socketl, const errorType, const errorNum,any:arg) { + LogError("socket error %d (errno %d)", errorType, errorNum); + CloseHandle(socket); +} diff --git a/scripting/utils.sp b/scripting/utils.sp new file mode 100644 index 0000000..c3902dc --- /dev/null +++ b/scripting/utils.sp @@ -0,0 +1,58 @@ +#define DEFAULT_LEN 64 +#define MAX_PLAYERS 32 +#define MAX_LENGTH_ID_TEAM 128 + +public void EventWinnerTeam(Handle:event, char[] prefix, char[] buf, int buflen){ + new team_id = GetEventInt(event, "winner"); + Format(buf,buflen,"%s,%d",prefix,team_id); +} + +public void MapName(char[] prefix, char[] buf, int buflen){ + new String:map[DEFAULT_LEN]; + GetCurrentMap(map, sizeof(map)); + Format(buf, buflen, "%s%s", prefix, map); +} + +public void ServerName(char[] buf,int buflen){ + new String:sname[SNAME_LEN]; + ConVar servername = FindConVar("hostname"); + servername.GetString("sname",SNAME_LEN); + ReplaceString(sname,SNAME_LEN," ",""); + ReplaceString(sname,SNAME_LEN,"[",""); + ReplaceString(sname,SNAME_LEN,"]",""); + ReplaceString(sname,SNAME_LEN,"(",""); + ReplaceString(sname,SNAME_LEN,")",""); +} + + +public void RebuildTeams(char[] SEP, char[] SUBSEP, char[] input){ + + /* buffers for later */ + char buffers[MAX_PLAYERS][MAX_LENGTH_ID_TEAM]; + new parts = ExplodeString(input, SEP, buffers, MAX_PLAYERS, MAX_LENGTH_ID_TEAM); + new StringMap:map; + + /* i=1 to skip tag in something like TAG,player|team,player|team,... */ + for(new i = 1; i < parts; i++){ + char idAndTeam[2][MAX_LENGTH_ID_TEAM]; + ExplodeString(buffers[i], SUBSEP, idAndTeam, 2, MAX_LENGTH_ID_TEAM); + map.SetString(idAndTeam[0], idAndTeam[1], true); + } + + /* hasmap indirection nessesary cause there doesnt exist a "ClientByAuthID-like function */ + for(new client=0; client 0 && IsClientConnected(client)){ + GetClientAuthId(client, AuthId_SteamID64, sid, DEFAULT_LEN, true); + } + /* get team for steamid and balance*/ + char team[MAX_LENGTH_ID_TEAM]; + if(map.GetString(sid, team, sizeof(team))){ + new tid = StringToInt(team); + if(tid>0 && IsClientConnected(client)){ + ChangeClientTeam(client, tid); + } + } + } +}