# Simple Line Display a line in the subtitles and play an audio-file. Apply modifiers based on and display an orgin character. Parameters: - audio ressource - text line - orgin # Dialog Choice Initialize a dialog, with given choices. Must be followed by an selector and DialogChoice-Decorators. Parmeters: - Array of choices, choice selection is based on ID, so display text may be choosen freely - Timeout, the time you have to choose an option # EnableAWaypointByTag Enables the first waypoint found with the given Tag. Parameters: - Tag (Name) to enable # RunSubDialog Run a given behaviour Tree and then return to the current one. Parameters: - BehaviourTree to execute # SetActorHiddenState Changes the hidden state of the first actor found with a given tag. Parameters: - tag (Name) - Hidden State (True = Hidden, False = Visible) # Stop Execution Stops the execute of this BT. # EnableAiMovementByTag Enable an AI-Movement point similary to enabling a waypoint. Parameters: - Tag (Name) to enable # Remove Actor from Level Sets an actor to be hidden and moves it out of the playable area. Parameters: - Array of Actor Softreferences - Boolean Delete Children # Save Game Save the current in-level game for it to be reloaded see the [Save Game Documentation](https://github.com/FAUSheppy/sector-32-documentation/blob/main/Savegames.md) for details. Parameters: - Display String (String which is used as a name for the savepoint) - DryRun Boolean (if true, only simulate the save and do not actually make changes) # Shoot at player from Anywhere Shoot at the player from the location of an actor. Parameters: - ActorSoftReference source actor - Timeout (float, pause between shots) # Remove Companion Same thing as Remove actor, just specific to companions. Paramters: - Tag of the companion to hide and move # Spawn In Companion Spawn in a companion close to the player. The Companion must already exists in the Level and will only be moved and made visible based on it's tag. Parameters: - Tag of the companion (e.g. Riz/Mark) # Set Input Lock State Toggle the input lock for the player. Parameters: - Input LEnabled (True/False) # Fly In Front of Player Currently does nothing, only waits for 5s. # Fade out to next Level Lock input, fade out current view and load the specified Level. # End Game Debug Quit the Game. Parameters: - NextLevel (Name of next Level to be loaded)