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Update Savegames.md
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Savegames.md
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Savegames.md
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- GeneralPurposeSave (Savegame) : The object containing all changable information within a level
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- SaveGame (Task) : Save the full current state of the game into a GeneralPurposeSavegame
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- SaveGameLoader (Actor) : On EventBeginPlay use the GeneralPurposeSavegame provided at actor spawn to populate and alter the level acordingly
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- MetaSave (Savegame) : A meta-save containing all Level results, the current GeneralPurposeSavegame and an assotiated savegame slot string
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- LevelSavegame (Savegame) : A savegame representing a running or finished level. If it is a running level, the save game may be used by the savegame loader to load into a level, if it is a finshed level it may be used by the after game lobby (via the FullStorySavegame) to display the storyview
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- FullStorySave (Savegame) : A slot-save containing all Level savegames for one of the four story slots, used to create the after game lobby overview
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- MetaSave (Savegame) : A meta-savegame containing information about the used saved game slots and the last used savegame slot.
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# GeneralPurposeSavegame
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# Ussage by Category
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# Menu (SaveGameItem)
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The Main Menu loads the meta save by its static name and uses the info in this save to search & load the full story save games and populate the *SaveGamesSelectionMenu* with this info (Info is: Slot exists, Slot Name). It does not load the referenced LevelSaveGames.
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The Menu also sets the current FullStorySaveGame in the game instance.
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# After Level Lobby
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The after level lobby uses the FullStorySavegame to determine the latest level (i.e. the level that just finished) and use this, referenced LevelSavegame to display the landing page of the after game lobby (e.g. current ammunition, last level name and last level vars). It also uses all of the level save games referenced in the full story save (slot) to build the "story view graph"
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# Level Savegame
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## States
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### Ship Vars
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- Health
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