Files
homelab_gamevault/infowidget.py
2025-02-15 19:43:35 +01:00

90 lines
3.4 KiB
Python

# in the background queue write filename in sqlite db
# get filename for sqlitedb
# get the size with info=1 from server
# only display for size>10M
# make a list of pregressbars
# start background thread with main list and main widget
# update list and widget
# update list and widget
import tkinter as tk
from tkinter import ttk
import threading
import random
import time
import string
class ProgressBarApp:
def __init__(self, parent):
self.root = tk.Toplevel(parent)
self.root.title("Dynamic Progress Bars")
self.delete_all_button = tk.Button(self.root, text="Delete All Finished", command=self.delete_all_finished, state=tk.DISABLED)
self.delete_all_button.pack(pady=5)
self.frame = tk.Frame(self.root)
self.frame.pack(pady=10)
self.progress_bars = [] # Store tuples of (progressbar, frame, duration, delete_button)
self.running = True
threading.Thread(target=self.add_progress_bars, daemon=True).start()
def add_progress_bars(self):
while self.running:
frame = tk.Frame(self.frame)
frame.pack(fill=tk.X, pady=2)
progress = ttk.Progressbar(frame, length=200, mode='determinate')
progress.pack(side=tk.LEFT, padx=5)
delete_button = tk.Button(frame, text="Delete", command=lambda f=frame: self.delete_progress(f), state=tk.DISABLED)
delete_button.pack(side=tk.LEFT, padx=5)
random_letter = random.choice(string.ascii_uppercase)
label = tk.Label(frame, text=random_letter)
label.pack(side=tk.LEFT, padx=5)
self.progress_bars.insert(0, (progress, frame, delete_button)) # Insert at the top
frame.pack(fill=tk.X, pady=2, before=self.frame.winfo_children()[-1] if self.frame.winfo_children() else None)
duration = random.randint(1, 10) # Random fill time
threading.Thread(target=self.fill_progress, args=(progress, duration, frame, delete_button), daemon=True).start()
time.sleep(30) # Wait before adding a new progress bar
def fill_progress(self, progress, duration, frame, delete_button):
for i in range(101): # Fill progress bar over 'duration' seconds
time.sleep(duration / 100)
if not progress.winfo_exists(): # Check if progress bar still exists
return
self.root.after(0, progress.config, {"value": i})
self.root.after(0, delete_button.config, {"state": tk.NORMAL})
self.progress_bars.append((progress, frame, duration, delete_button))
self.update_delete_all_button()
def delete_progress(self, frame):
frame.destroy()
self.progress_bars = [(p, f, d, b) for p, f, d, b in self.progress_bars if f != frame]
self.update_delete_all_button()
def delete_all_finished(self):
for _, frame, _, _ in self.progress_bars:
frame.destroy()
self.progress_bars.clear()
self.update_delete_all_button()
def update_delete_all_button(self):
if self.progress_bars:
self.delete_all_button.config(state=tk.NORMAL)
else:
self.delete_all_button.config(state=tk.DISABLED)
def on_close(self):
self.running = False
self.root.destroy()