Files
homelab_gamevault/client.py
2024-05-11 18:16:22 +02:00

316 lines
11 KiB
Python

import customtkinter
import PIL
import data_backend
import client_details
import pgwrapper
import sys
import json
import os
import cache_utils
import imagetools
customtkinter.set_appearance_mode("dark")
customtkinter.set_default_color_theme("blue")
app = customtkinter.CTk()
app.geometry("1230x770")
last_geometry = app.winfo_geometry()
buttons = []
details_elements = []
non_disabled_entry_color = None
db = None # app data-backend (i.e. LocalFS or FTP)
CONFIG_FILE = "gamevault_config.json"
def close_input_window(input_window):
'''Close the config window and save the settings'''
# retrieve values #
entries = list(filter(lambda x: isinstance(x, (customtkinter.CTkEntry, customtkinter.CTkOptionMenu)), input_window.winfo_children()))
labels = [ input_window.grid_slaves(row=e.grid_info()["row"], column=e.grid_info()["column"]-1)[0] for e in entries ]
ret_dict = dict()
for e, l in zip(entries, labels):
ret_dict.update({ l.cget("text") : e.get() })
# dump config and write to file #
print(json.dumps(ret_dict))
with open(CONFIG_FILE, "w") as f:
json.dump(ret_dict, f)
# quit input window #
input_window.update()
input_window.quit()
input_window.withdraw()
def dropdown_changed(dropdown_var, user_entry, password_entry, server_path_entry,
install_dir_entry):
global non_disabled_entry_color
# FIXME or not idfk #
if type(dropdown_var) != str:
dropdown_var = dropdown_var.get()
# Check the current value of the dropdown and enable/disable user and password inputs accordingly
if dropdown_var == "Local Filesystem":
user_entry.configure(state=customtkinter.DISABLED)
password_entry.configure(state=customtkinter.DISABLED)
non_disabled_entry_color = password_entry.cget("fg_color")
print(non_disabled_entry_color)
password_entry.configure(fg_color="#CCCCCC")
user_entry.configure(fg_color="#CCCCCC")
server_path_entry.delete(0, customtkinter.END)
server_path_entry.insert(0, "C:/path/to/game/mount/")
else:
user_entry.configure(state=customtkinter.NORMAL)
password_entry.configure(state=customtkinter.NORMAL)
if non_disabled_entry_color: # else first run and nothing to do
password_entry.configure(fg_color=non_disabled_entry_color)
user_entry.configure(fg_color=non_disabled_entry_color)
server_path_entry.delete(0, customtkinter.END)
server_path_entry.insert(0, "ftp://server/path::port or ftps://server/path:port")
install_dir_entry.delete(0, customtkinter.END)
install_dir_entry.insert(0, "./install-dir")
# Create a frame to hold the inputs
def get_config_inputs():
'''Create a config input window and use the settings from it'''
input_window = customtkinter.CTk()
input_window.geometry("500x250")
input_window.title("Vault Configuration")
# Server/Path
server_path_label = customtkinter.CTkLabel(input_window, text="Server/Path:")
server_path_label.grid(row=1, column=0, sticky="w", padx=10, pady=5)
server_path_entry = customtkinter.CTkEntry(input_window)
server_path_entry.grid(row=1, column=1, padx=10, pady=5, sticky="ew", columnspan=2)
# User
user_label = customtkinter.CTkLabel(input_window, text="User:")
user_label.grid(row=2, column=0, sticky="w", padx=10, pady=5)
user_entry = customtkinter.CTkEntry(input_window)
user_entry.grid(row=2, column=1, padx=10, pady=5)
# Password
password_label = customtkinter.CTkLabel(input_window, text="Password:")
password_label.grid(row=3, column=0, sticky="w", padx=10, pady=5)
password_entry = customtkinter.CTkEntry(input_window, show="*")
password_entry.grid(row=3, column=1, padx=10, pady=5)
# Install dir
install_dir_label = customtkinter.CTkLabel(input_window, text="Install dir:")
install_dir_label.grid(row=4, column=0, sticky="w", padx=10, pady=5)
install_dir_entry = customtkinter.CTkEntry(input_window)
install_dir_entry.grid(row=4, column=1, padx=10, pady=5, sticky="ew", columnspan=2)
# Dropdown
dropdown_var = customtkinter.StringVar(value="Local Filesystem")
dropdown_label = customtkinter.CTkLabel(input_window, text="Select option:")
dropdown_label.grid(row=0, column=0, sticky="w", padx=10, pady=5)
dropdown = customtkinter.CTkOptionMenu(input_window, variable=dropdown_var, values=["FTP/FTPS", "Local Filesystem"],
command=lambda dropdown_var=dropdown_var, user_entry=user_entry, password_entry=password_entry,
server_path_entry=server_path_entry, install_dir_entry=install_dir_entry:
dropdown_changed(dropdown_var, user_entry, password_entry, server_path_entry, install_dir_entry))
# set dropdown & field defaults
dropdown_changed(dropdown_var, user_entry, password_entry, server_path_entry, install_dir_entry)
dropdown.grid(row=0, column=1, padx=10, pady=5)
# Button to save & close #
save_button = customtkinter.CTkButton(input_window, text="Save & Close", command=lambda: close_input_window(input_window))
save_button.grid(row=5, column=0, padx=10, pady=20)
# Button to abort & close #
abort_button = customtkinter.CTkButton(input_window, text="Abort", command=lambda: input_window.quit())
abort_button.grid(row=5, column=2, padx=10, pady=20)
input_window.update()
input_window.mainloop()
def create_navbar():
'''Create basic navigation bar'''
# spawn frame at very top #
# add "Home" button
def switch_to_main():
'''Switch back to main view from details'''
global details_elements
global last_geometry
last_geometry = (0,0)
# destroy details elements #
for el in details_elements:
el.destroy()
details_elements = []
load_main()
def switch_to_game_details(software):
'''Switch to the details of the clicked tile'''
destroy_main()
load_details(app, software)
def load_main():
'''Load the main page overview'''
app.title("Lan Vault: Overview")
# create tiles from meta files #
cache_dir_size = 0
for software in db.find_all_metadata():
create_main_window_tile(software)
# retrieve cache dir from any software #
if not cache_dir_size:
cache_dir_size = cache_utils.get_cache_size()
label = customtkinter.CTkLabel(app, text="Cache Size: {:.2f} GB".format(cache_dir_size))
label.grid(row=0, column=0)
# set update listener & update positions #
update_button_positions()
app.bind("<Configure>", update_button_positions)
def destroy_main():
'''Destroy all elements in the main view'''
global buttons
app.unbind("<Configure>")
for b in buttons:
b.destroy()
buttons = []
app.update()
def load_details(app, software):
'''Load the details page for a software'''
global details_elements
app.title("Lan Vault: {}".format(software.title))
details_elements = client_details.create_details_page(app, software, switch_to_main)
def create_main_window_tile(software):
'''Create the main window tile'''
if software.get_thumbnail():
img = PIL.Image.open(software.get_thumbnail())
img = imagetools.smart_resize(img, 200, 300)
#img = img.resize((200, 300))
else:
img = PIL.Image.new('RGB', (200, 300))
img = PIL.ImageTk.PhotoImage(img)
button = customtkinter.CTkButton(app, image=img,
width=200, height=300,
command=lambda: switch_to_game_details(software),
border_width=0, corner_radius=0, border_spacing=0,
text=software.title,
fg_color="transparent", compound="top", anchor="s")
buttons.append(button)
return button
def update_button_positions(event=None):
'''Sets the tile positions initially and on resize'''
global last_geometry
# check vs old location #
new_geometry = app.winfo_geometry()
if last_geometry[0] == new_geometry[0] and last_geometry[1] == new_geometry[1]:
return
else:
last_geometry = new_geometry
# Calculate the number of columns based on the current width of the window #
num_columns = app.winfo_width() // 201 # Adjust 100 as needed for button width
# window became too small #
if num_columns == 0:
return
# calculated and set positions
for i, button in enumerate(buttons):
grid_info_current = button.grid_info()
column_new = i % num_columns
row_new = i // num_columns
if(grid_info_current.get("row") and grid_info_current["row"] == row_new
and grid_info_current["column"] == column_new):
continue
else:
DOWNSHIFT = 1 # FIXME make real navbar
button.grid(row=(i // num_columns)+ DOWNSHIFT, column=i % num_columns, sticky="we")
if __name__ == "__main__":
pgw = pgwrapper.ProgressBarWrapper()
pgw.new(app)
# define data backend #
#db = data_backend.LocalFS(None, None, "./install/", remote_root_dir="example_software_root")
# db = data_backend.FTP(None, None, "./install/", server="ftp://192.168.1.132:2121",
# remote_root_dir="/", progress_bar_wrapper=pgw, tkinter_root=app)
if not os.path.isfile(CONFIG_FILE):
get_config_inputs()
print("wtf")
# load config #
with open(CONFIG_FILE) as f:
config_loaded = json.load(f)
# load login & install dir #
user = config_loaded.get("User:")
password = config_loaded.get("Password:")
install_dir = config_loaded["Install dir:"]
backend_type = config_loaded["Select option:"]
# fix abs path if not set #
if os.path.abspath(install_dir):
install_dir = os.path.join(os.getcwd(), install_dir)
# get the secod part of the server string, then split once at first / to get path and prepend / again#
if backend_type == "FTP/FTPS":
remote_root_dir = "/" + config_loaded["Server/Path:"].split("://")[1].split("/", 1)[1]
server = config_loaded["Server/Path:"][:-len(remote_root_dir)]
elif backend_type == "Local Filesystem":
remote_root_dir = config_loaded["Server/Path:"]
server = None
else:
raise NotImplementedError("Unsupported Backend")
# debug output #
print(user, password, install_dir, remote_root_dir, server, config_loaded["Server/Path:"])
# add db backend #
if backend_type == "FTP/FTPS":
db = data_backend.FTP(user, password, install_dir, server=server,
remote_root_dir=remote_root_dir, progress_bar_wrapper=pgw, tkinter_root=app)
elif backend_type == "Local Filesystem":
db = data_backend.LocalFS(user, password, install_dir, server=server,
remote_root_dir=remote_root_dir, progress_bar_wrapper=pgw, tkinter_root=app)
else:
raise NotImplementedError("Unsupported Backend")
# geometry is set at the very beginning #
app.update()
# fill and run app #
load_main() # TODO add button to reopen config # TODO add button to purge cache/purge cache window # TODO show game size on remote
app.mainloop()